Unexpose methods and property for binding children to Bones
This commit is contained in:
parent
2687ac2720
commit
65faa12fd3
3 changed files with 0 additions and 75 deletions
|
|
@ -94,20 +94,6 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
|
|||
set_bone_enabled(which, p_value);
|
||||
} else if (what == "pose") {
|
||||
set_bone_pose(which, p_value);
|
||||
} else if (what == "bound_children") {
|
||||
Array children = p_value;
|
||||
|
||||
if (is_inside_tree()) {
|
||||
bones.write[which].nodes_bound.clear();
|
||||
|
||||
for (int i = 0; i < children.size(); i++) {
|
||||
NodePath npath = children[i];
|
||||
ERR_CONTINUE(npath.operator String() == "");
|
||||
Node *node = get_node(npath);
|
||||
ERR_CONTINUE(!node);
|
||||
bind_child_node_to_bone(which, node);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
|
@ -137,19 +123,6 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
|
|||
r_ret = is_bone_enabled(which);
|
||||
} else if (what == "pose") {
|
||||
r_ret = get_bone_pose(which);
|
||||
} else if (what == "bound_children") {
|
||||
Array children;
|
||||
|
||||
for (const List<ObjectID>::Element *E = bones[which].nodes_bound.front(); E; E = E->next()) {
|
||||
Object *obj = ObjectDB::get_instance(E->get());
|
||||
ERR_CONTINUE(!obj);
|
||||
Node *node = Object::cast_to<Node>(obj);
|
||||
ERR_CONTINUE(!node);
|
||||
NodePath npath = get_path_to(node);
|
||||
children.push_back(npath);
|
||||
}
|
||||
|
||||
r_ret = children;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
|
@ -165,7 +138,6 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
|
|||
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -912,10 +884,6 @@ void Skeleton3D::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton3D::set_bone_disable_rest);
|
||||
ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton3D::is_bone_rest_disabled);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("bind_child_node_to_bone", "bone_idx", "node"), &Skeleton3D::bind_child_node_to_bone);
|
||||
ClassDB::bind_method(D_METHOD("unbind_child_node_from_bone", "bone_idx", "node"), &Skeleton3D::unbind_child_node_from_bone);
|
||||
ClassDB::bind_method(D_METHOD("get_bound_child_nodes_to_bone", "bone_idx"), &Skeleton3D::_get_bound_child_nodes_to_bone);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("clear_bones"), &Skeleton3D::clear_bones);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton3D::get_bone_pose);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue