Merge pull request #102688 from caleb98/master
Fix TileMapLayer bug where dirty cells could be marked twice
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commit
65b81646a4
1 changed files with 2 additions and 2 deletions
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@ -1413,7 +1413,7 @@ void TileMapLayer::_build_runtime_update_tile_data_for_cell(CellData &r_cell_dat
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tile_map_node->GDVIRTUAL_CALL(_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, tile_data_runtime_use);
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if (p_auto_add_to_dirty_list) {
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if (p_auto_add_to_dirty_list && !r_cell_data.dirty_list_element.in_list()) {
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dirty.cell_list.add(&r_cell_data.dirty_list_element);
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}
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}
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@ -1428,7 +1428,7 @@ void TileMapLayer::_build_runtime_update_tile_data_for_cell(CellData &r_cell_dat
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GDVIRTUAL_CALL(_tile_data_runtime_update, r_cell_data.coords, tile_data_runtime_use);
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if (p_auto_add_to_dirty_list) {
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if (p_auto_add_to_dirty_list && !r_cell_data.dirty_list_element.in_list()) {
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dirty.cell_list.add(&r_cell_data.dirty_list_element);
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}
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}
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