Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.

Call needs to be routed via visual server to reach the proper thread.
This commit is contained in:
Juan Linietsky 2017-12-16 17:09:25 -03:00
parent d03f35f1bc
commit 652c98a7be
14 changed files with 61 additions and 18 deletions

View file

@ -181,6 +181,10 @@ void VisualServerRaster::set_debug_generate_wireframes(bool p_generate) {
VSG::storage->set_debug_generate_wireframes(p_generate);
}
void VisualServerRaster::call_set_use_vsync(bool p_enable) {
OS::get_singleton()->_set_use_vsync(p_enable);
}
VisualServerRaster::VisualServerRaster() {
VSG::canvas = memnew(VisualServerCanvas);

View file

@ -668,6 +668,8 @@ public:
virtual bool has_os_feature(const String &p_feature) const;
virtual void set_debug_generate_wireframes(bool p_generate);
virtual void call_set_use_vsync(bool p_enable);
VisualServerRaster();
~VisualServerRaster();

View file

@ -158,9 +158,19 @@ void VisualServerWrapMT::finish() {
canvas_occluder_polygon_free_cached_ids();
}
void VisualServerWrapMT::set_use_vsync_callback(bool p_enable) {
singleton_mt->call_set_use_vsync(p_enable);
}
VisualServerWrapMT *VisualServerWrapMT::singleton_mt = NULL;
VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) :
command_queue(p_create_thread) {
singleton_mt = this;
OS::switch_vsync_function = set_use_vsync_callback; //as this goes to another thread, make sure it goes properly
visual_server = p_contained;
create_thread = p_create_thread;
thread = NULL;

View file

@ -64,6 +64,8 @@ class VisualServerWrapMT : public VisualServer {
//#define DEBUG_SYNC
static VisualServerWrapMT *singleton_mt;
#ifdef DEBUG_SYNC
#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
#else
@ -584,6 +586,10 @@ public:
virtual bool has_feature(Features p_feature) const { return visual_server->has_feature(p_feature); }
virtual bool has_os_feature(const String &p_feature) const { return visual_server->has_os_feature(p_feature); }
FUNC1(call_set_use_vsync, bool)
static void set_use_vsync_callback(bool p_enable);
VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread);
~VisualServerWrapMT();

View file

@ -1922,6 +1922,7 @@ VisualServer::VisualServer() {
//ERR_FAIL_COND(singleton);
singleton = this;
GLOBAL_DEF("rendering/vram_compression/import_s3tc", true);
GLOBAL_DEF("rendering/vram_compression/import_etc", false);
GLOBAL_DEF("rendering/vram_compression/import_etc2", true);

View file

@ -980,6 +980,8 @@ public:
virtual void set_debug_generate_wireframes(bool p_generate) = 0;
virtual void call_set_use_vsync(bool p_enable) = 0;
VisualServer();
virtual ~VisualServer();
};