Improve RID_Owner memory usage
* Ability to allocate empty objects in RID_Owner, so RID_PtrOwner is not needed in most cases. * Improves cache usage, as objects are now allocated together * Should improve performance in 2D rendering
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11 changed files with 66 additions and 78 deletions
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@ -97,7 +97,7 @@ public:
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}
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};
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mutable RID_PtrOwner<Camera, true> camera_owner;
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mutable RID_Owner<Camera, true> camera_owner;
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virtual RID camera_allocate();
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virtual void camera_initialize(RID p_rid);
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@ -345,7 +345,7 @@ public:
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int indexer_update_iterations = 0;
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mutable RID_PtrOwner<Scenario, true> scenario_owner;
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mutable RID_Owner<Scenario, true> scenario_owner;
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static void _instance_pair(Instance *p_A, Instance *p_B);
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static void _instance_unpair(Instance *p_A, Instance *p_B);
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@ -895,7 +895,7 @@ public:
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uint32_t thread_cull_threshold = 200;
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RID_PtrOwner<Instance, true> instance_owner;
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RID_Owner<Instance, true> instance_owner;
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uint32_t geometry_instance_pair_mask; // used in traditional forward, unnecessary on clustered
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