Save cluster render shader from being optimized out entirely
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4 changed files with 36 additions and 7 deletions
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@ -704,6 +704,8 @@ public:
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SUPPORTS_MULTIVIEW,
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SUPPORTS_FSR_HALF_FLOAT,
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SUPPORTS_ATTACHMENT_VRS,
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// If not supported, a fragment shader with only side effets (i.e., writes to buffers, but doesn't output to attachments), may be optimized down to no-op by the GPU driver.
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SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS,
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};
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virtual bool has_feature(const Features p_feature) const = 0;
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