Make vararg method bind no return and return

Type emit_signal exposed method return type

set UndoRedo add_do_method and add_undo_method exposed return void

Set TreeItem::_call_recursive_bind returns void

Set _rpc_bind and _rpc_id_bind returns void in Node

Set _call_group and _call_group_flags method returns void in SceneTree

Set godot-cpp-test CI flag to false
This commit is contained in:
Pierre-Thomas Meisels 2022-02-22 12:15:43 +01:00 committed by Rémi Verschelde
parent 398d502cc7
commit 63f7f44ccb
16 changed files with 134 additions and 92 deletions

View file

@ -189,7 +189,7 @@ protected:
return d;
}
Variant _call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
void _call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
public:
/* cell mode */