Make vararg method bind no return and return
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false
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16 changed files with 134 additions and 92 deletions
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@ -189,7 +189,7 @@ protected:
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return d;
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}
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Variant _call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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void _call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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public:
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/* cell mode */
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