Make vararg method bind no return and return
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false
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398d502cc7
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16 changed files with 134 additions and 92 deletions
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@ -1162,24 +1162,23 @@ Size2 TreeItem::get_minimum_size(int p_column) {
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return cell.cached_minimum_size;
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}
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Variant TreeItem::_call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
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void TreeItem::_call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
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if (p_argcount < 1) {
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r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = 0;
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return Variant();
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return;
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}
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if (p_args[0]->get_type() != Variant::STRING && p_args[0]->get_type() != Variant::STRING_NAME) {
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r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
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r_error.argument = 0;
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r_error.expected = Variant::STRING_NAME;
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return Variant();
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return;
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}
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StringName method = *p_args[0];
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call_recursive(method, &p_args[1], p_argcount - 1, r_error);
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return Variant();
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}
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void recursive_call_aux(TreeItem *p_item, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
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