Make vararg method bind no return and return

Type emit_signal exposed method return type

set UndoRedo add_do_method and add_undo_method exposed return void

Set TreeItem::_call_recursive_bind returns void

Set _rpc_bind and _rpc_id_bind returns void in Node

Set _call_group and _call_group_flags method returns void in SceneTree

Set godot-cpp-test CI flag to false
This commit is contained in:
Pierre-Thomas Meisels 2022-02-22 12:15:43 +01:00 committed by Rémi Verschelde
parent 398d502cc7
commit 63f7f44ccb
16 changed files with 134 additions and 92 deletions

View file

@ -1162,24 +1162,23 @@ Size2 TreeItem::get_minimum_size(int p_column) {
return cell.cached_minimum_size;
}
Variant TreeItem::_call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
void TreeItem::_call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 0;
return Variant();
return;
}
if (p_args[0]->get_type() != Variant::STRING && p_args[0]->get_type() != Variant::STRING_NAME) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING_NAME;
return Variant();
return;
}
StringName method = *p_args[0];
call_recursive(method, &p_args[1], p_argcount - 1, r_error);
return Variant();
}
void recursive_call_aux(TreeItem *p_item, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {