Make vararg method bind no return and return

Type emit_signal exposed method return type

set UndoRedo add_do_method and add_undo_method exposed return void

Set TreeItem::_call_recursive_bind returns void

Set _rpc_bind and _rpc_id_bind returns void in Node

Set _call_group and _call_group_flags method returns void in SceneTree

Set godot-cpp-test CI flag to false
This commit is contained in:
Pierre-Thomas Meisels 2022-02-22 12:15:43 +01:00 committed by Rémi Verschelde
parent 398d502cc7
commit 63f7f44ccb
16 changed files with 134 additions and 92 deletions

View file

@ -107,7 +107,7 @@
</description>
</method>
<method name="call_deferred" qualifiers="vararg">
<return type="void" />
<return type="Variant" />
<argument index="0" name="method" type="StringName" />
<description>
Calls the [code]method[/code] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
@ -301,7 +301,7 @@
</description>
</method>
<method name="emit_signal" qualifiers="vararg">
<return type="void" />
<return type="int" enum="Error" />
<argument index="0" name="signal" type="StringName" />
<description>
Emits the given [code]signal[/code]. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: