Make vararg method bind no return and return
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false
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16 changed files with 134 additions and 92 deletions
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@ -107,7 +107,7 @@
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</description>
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</method>
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<method name="call_deferred" qualifiers="vararg">
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<return type="void" />
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<return type="Variant" />
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<argument index="0" name="method" type="StringName" />
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<description>
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Calls the [code]method[/code] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
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@ -301,7 +301,7 @@
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</description>
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</method>
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<method name="emit_signal" qualifiers="vararg">
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<return type="void" />
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<return type="int" enum="Error" />
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<argument index="0" name="signal" type="StringName" />
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<description>
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Emits the given [code]signal[/code]. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
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