Relaxes Node naming constraints in glTF documents to match the Editor.
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e5bb89cdd5
commit
61cc1c8624
12 changed files with 99 additions and 34 deletions
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@ -4364,6 +4364,18 @@ String String::property_name_encode() const {
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return *this;
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}
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// Changes made to the set of invalid characters must also be reflected in the String documentation.
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const String String::invalid_node_name_characters = ". : @ / \"";
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String String::validate_node_name() const {
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Vector<String> chars = String::invalid_node_name_characters.split(" ");
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String name = this->replace(chars[0], "");
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for (int i = 1; i < chars.size(); i++) {
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name = name.replace(chars[i], "");
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}
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return name;
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}
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String String::get_basename() const {
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int pos = rfind(".");
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if (pos < 0 || pos < MAX(rfind("/"), rfind("\\"))) {
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@ -419,6 +419,10 @@ public:
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String property_name_encode() const;
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// node functions
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static const String invalid_node_name_characters;
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String validate_node_name() const;
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bool is_valid_identifier() const;
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bool is_valid_integer() const;
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bool is_valid_float() const;
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