Small fixes to redundand code, copy paste bugs
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1fed266bf5
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616ab4fac2
13 changed files with 16 additions and 18 deletions
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@ -1973,7 +1973,7 @@ Error EditorSceneImporterGLTF::_reparent_to_fake_joint(GLTFState &state, GLTFSke
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state.nodes.push_back(fake_joint);
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// We better not be a joint, or we messed up in our logic
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if (node->joint == true)
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if (node->joint)
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return FAILED;
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fake_joint->translation = node->translation;
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@ -1197,7 +1197,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
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//Pan the viewport
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panning = true;
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}
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} else if (panning) {
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} else {
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if (!k->is_pressed()) {
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// Stop panning the viewport (for any mouse button press)
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panning = false;
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@ -4894,7 +4894,7 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
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if (state.has("grid_snap_active")) {
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grid_snap_active = state["grid_snap_active"];
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grid_snap_button->set_pressed(smart_snap_active);
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grid_snap_button->set_pressed(grid_snap_active);
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}
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if (state.has("snap_node_parent")) {
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@ -1109,6 +1109,8 @@ void ProjectSettingsEditor::drop_data_fw(const Point2 &p_point, const Variant &p
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TreeItem *selected = input_editor->get_selected();
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TreeItem *item = input_editor->get_item_at_position(p_point);
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if (!item)
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return;
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TreeItem *target = item->get_parent() == input_editor->get_root() ? item : item->get_parent();
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String selected_name = "input/" + selected->get_text(0);
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