Merge pull request #89843 from kleonc/csharp-transform3d-interpolate-with-first-scale-then-rotate
[C#] Fix `Transform3D.InterpolateWith` applying rotation before scale
This commit is contained in:
commit
60d37f1d49
1 changed files with 1 additions and 1 deletions
|
|
@ -212,7 +212,7 @@ namespace Godot
|
|||
|
||||
private void Rotate(Quaternion quaternion)
|
||||
{
|
||||
this *= new Basis(quaternion);
|
||||
this = new Basis(quaternion) * this;
|
||||
}
|
||||
|
||||
private void SetDiagonal(Vector3 diagonal)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue