Fix key is deselected by chaning key time in KeyEdit in FPS mode
This commit is contained in:
parent
5efd124ca1
commit
602c5edbc4
1 changed files with 0 additions and 1 deletions
|
|
@ -7364,7 +7364,6 @@ void AnimationTrackEditor::_update_snap_unit() {
|
|||
}
|
||||
|
||||
if (timeline->is_using_fps()) {
|
||||
_clear_selection(true); // Needs to recreate a spinbox of the KeyEdit.
|
||||
snap_unit = 1.0 / step->get_value();
|
||||
} else {
|
||||
if (fps_compat->is_pressed()) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue