Merge pull request #34668 from aaronfranke/to-string
[Core] Reformat structure string operators
This commit is contained in:
commit
600b4c9c7b
27 changed files with 90 additions and 117 deletions
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@ -3053,28 +3053,25 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
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break;
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case Variant::PLANE: {
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Plane plane = p_val.operator Plane();
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r_iarg.default_argument = "new Plane(new Vector3(" + plane.normal.operator String() + "), " + rtos(plane.d) + ")";
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r_iarg.default_argument = "new Plane(new Vector3" + plane.normal.operator String() + ", " + rtos(plane.d) + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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} break;
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case Variant::AABB: {
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AABB aabb = p_val.operator ::AABB();
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r_iarg.default_argument = "new AABB(new Vector3(" + aabb.position.operator String() + "), new Vector3(" + aabb.position.operator String() + "))";
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r_iarg.default_argument = "new AABB(new Vector3" + aabb.position.operator String() + ", new Vector3" + aabb.position.operator String() + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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} break;
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case Variant::RECT2: {
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Rect2 rect = p_val.operator Rect2();
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r_iarg.default_argument = "new Rect2(new Vector2(" + rect.position.operator String() + "), new Vector2(" + rect.position.operator String() + "))";
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r_iarg.default_argument = "new Rect2(new Vector2" + rect.position.operator String() + ", new Vector2" + rect.position.operator String() + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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} break;
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case Variant::RECT2I: {
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Rect2i rect = p_val.operator Rect2i();
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r_iarg.default_argument = "new Rect2i(new Vector2i(" + rect.position.operator String() + "), new Vector2i(" + rect.position.operator String() + "))";
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r_iarg.default_argument = "new Rect2i(new Vector2i" + rect.position.operator String() + ", new Vector2i" + rect.position.operator String() + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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} break;
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case Variant::COLOR:
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r_iarg.default_argument = "new %s(" + r_iarg.default_argument + ")";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
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break;
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case Variant::VECTOR2:
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case Variant::VECTOR2I:
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case Variant::VECTOR3:
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@ -676,7 +676,7 @@ namespace Godot
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public override string ToString()
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{
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return String.Format("{0} - {1}", new object[]
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return String.Format("{0}, {1}", new object[]
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{
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_position.ToString(),
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_size.ToString()
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@ -685,7 +685,7 @@ namespace Godot
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public string ToString(string format)
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{
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return String.Format("{0} - {1}", new object[]
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return String.Format("{0}, {1}", new object[]
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{
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_position.ToString(format),
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_size.ToString(format)
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@ -863,22 +863,16 @@ namespace Godot
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public override string ToString()
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{
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return String.Format("({0}, {1}, {2})", new object[]
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{
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Row0.ToString(),
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Row1.ToString(),
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Row2.ToString()
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});
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return "[X: " + x.ToString() +
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", Y: " + y.ToString() +
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", Z: " + z.ToString() + "]";
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}
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public string ToString(string format)
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{
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return String.Format("({0}, {1}, {2})", new object[]
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{
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Row0.ToString(format),
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Row1.ToString(format),
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Row2.ToString(format)
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});
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return "[X: " + x.ToString(format) +
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", Y: " + y.ToString(format) +
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", Z: " + z.ToString(format) + "]";
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}
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}
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}
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@ -1010,12 +1010,12 @@ namespace Godot
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public override string ToString()
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{
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return String.Format("{0},{1},{2},{3}", r.ToString(), g.ToString(), b.ToString(), a.ToString());
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return String.Format("({0}, {1}, {2}, {3})", r.ToString(), g.ToString(), b.ToString(), a.ToString());
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}
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public string ToString(string format)
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{
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return String.Format("{0},{1},{2},{3}", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
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return String.Format("({0}, {1}, {2}, {3})", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
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}
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}
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}
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@ -355,7 +355,7 @@ namespace Godot
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public override string ToString()
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{
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return String.Format("({0}, {1})", new object[]
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return String.Format("{0}, {1}", new object[]
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{
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_normal.ToString(),
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D.ToString()
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@ -364,7 +364,7 @@ namespace Godot
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public string ToString(string format)
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{
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return String.Format("({0}, {1})", new object[]
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return String.Format("{0}, {1}", new object[]
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{
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_normal.ToString(format),
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D.ToString(format)
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@ -405,7 +405,7 @@ namespace Godot
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public override string ToString()
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{
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return String.Format("({0}, {1})", new object[]
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return String.Format("{0}, {1}", new object[]
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{
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_position.ToString(),
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_size.ToString()
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@ -414,7 +414,7 @@ namespace Godot
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public string ToString(string format)
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{
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return String.Format("({0}, {1})", new object[]
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return String.Format("{0}, {1}", new object[]
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{
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_position.ToString(format),
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_size.ToString(format)
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@ -492,22 +492,16 @@ namespace Godot
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public override string ToString()
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{
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return String.Format("({0}, {1}, {2})", new object[]
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{
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x.ToString(),
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y.ToString(),
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origin.ToString()
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});
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return "[X: " + x.ToString() +
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", Y: " + y.ToString() +
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", O: " + origin.ToString() + "]";
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}
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public string ToString(string format)
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{
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return String.Format("({0}, {1}, {2})", new object[]
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{
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x.ToString(format),
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y.ToString(format),
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origin.ToString(format)
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});
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return "[X: " + x.ToString(format) +
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", Y: " + y.ToString(format) +
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", O: " + origin.ToString(format) + "]";
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}
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}
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}
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@ -393,20 +393,18 @@ namespace Godot
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public override string ToString()
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{
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return String.Format("{0} - {1}", new object[]
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{
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basis.ToString(),
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origin.ToString()
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});
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return "[X: " + basis.x.ToString() +
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", Y: " + basis.y.ToString() +
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", Z: " + basis.z.ToString() +
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", O: " + origin.ToString() + "]";
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}
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public string ToString(string format)
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{
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return String.Format("{0} - {1}", new object[]
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{
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basis.ToString(format),
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origin.ToString(format)
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});
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return "[X: " + basis.x.ToString(format) +
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", Y: " + basis.y.ToString(format) +
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", Z: " + basis.z.ToString(format) +
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", O: " + origin.ToString(format) + "]";
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}
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}
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}
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