Don't emit scene_changed when restoring scenes
This commit is contained in:
parent
d7382aa058
commit
5ed4eaf343
1 changed files with 1 additions and 1 deletions
|
|
@ -4296,7 +4296,7 @@ void EditorNode::_set_current_scene_nocheck(int p_idx) {
|
|||
_update_title();
|
||||
callable_mp(scene_tabs, &EditorSceneTabs::update_scene_tabs).call_deferred();
|
||||
|
||||
if (tabs_to_close.is_empty()) {
|
||||
if (tabs_to_close.is_empty() && !restoring_scenes) {
|
||||
callable_mp(this, &EditorNode::_set_main_scene_state).call_deferred(state, get_edited_scene()); // Do after everything else is done setting up.
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue