Update the fallback input mapping for the Oculus mobile devices.
This commit is contained in:
parent
be99e7b68f
commit
5eaaabceaf
8 changed files with 195 additions and 48 deletions
|
|
@ -644,7 +644,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
|
|||
godot_java->on_video_init(env);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env) {
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jobject obj, jobject activity) {
|
||||
// lets cleanup
|
||||
if (godot_io_java) {
|
||||
delete godot_io_java;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue