Implemented physics linear and angular lock
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12 changed files with 124 additions and 135 deletions
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@ -473,7 +473,7 @@ void PhysicsServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity);
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ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer::body_set_axis_lock);
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ClassDB::bind_method(D_METHOD("body_get_axis_lock", "body"), &PhysicsServer::body_get_axis_lock);
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ClassDB::bind_method(D_METHOD("body_is_axis_locked", "body", "axis"), &PhysicsServer::body_is_axis_locked);
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ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer::body_add_collision_exception);
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ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer::body_remove_collision_exception);
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@ -702,6 +702,12 @@ void PhysicsServer::_bind_methods() {
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BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
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BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
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BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
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BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X);
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BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y);
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BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Z);
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BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_X);
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BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Y);
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BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Z);
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}
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PhysicsServer::PhysicsServer() {
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