A Whole New World (clang-format edition)

I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
This commit is contained in:
Rémi Verschelde 2017-03-05 16:44:50 +01:00
parent 45438e9918
commit 5dbf1809c6
1318 changed files with 140051 additions and 166004 deletions

View file

@ -28,32 +28,27 @@
/*************************************************************************/
#include "audio_effect_panner.h"
void AudioEffectPannerInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
void AudioEffectPannerInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
float lvol = CLAMP(1.0 - base->pan, 0, 1);
float rvol = CLAMP(1.0 + base->pan, 0, 1);
float lvol = CLAMP( 1.0 - base->pan, 0, 1);
float rvol = CLAMP( 1.0 + base->pan, 0, 1);
for(int i=0;i<p_frame_count;i++) {
for (int i = 0; i < p_frame_count; i++) {
p_dst_frames[i].l = p_src_frames[i].l * lvol + p_src_frames[i].r * (1.0 - rvol);
p_dst_frames[i].r = p_src_frames[i].r * rvol + p_src_frames[i].l * (1.0 - lvol);
}
}
Ref<AudioEffectInstance> AudioEffectPanner::instance() {
Ref<AudioEffectPannerInstance> ins;
ins.instance();
ins->base=Ref<AudioEffectPanner>(this);
ins->base = Ref<AudioEffectPanner>(this);
return ins;
}
void AudioEffectPanner::set_pan(float p_cpanume) {
pan=p_cpanume;
pan = p_cpanume;
}
float AudioEffectPanner::get_pan() const {
@ -63,13 +58,12 @@ float AudioEffectPanner::get_pan() const {
void AudioEffectPanner::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pan","cpanume"),&AudioEffectPanner::set_pan);
ClassDB::bind_method(D_METHOD("get_pan"),&AudioEffectPanner::get_pan);
ClassDB::bind_method(D_METHOD("set_pan", "cpanume"), &AudioEffectPanner::set_pan);
ClassDB::bind_method(D_METHOD("get_pan"), &AudioEffectPanner::get_pan);
ADD_PROPERTY(PropertyInfo(Variant::REAL,"pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_pan","get_pan");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_pan", "get_pan");
}
AudioEffectPanner::AudioEffectPanner()
{
pan=0;
AudioEffectPanner::AudioEffectPanner() {
pan = 0;
}