Add ability to bind typed arrays to script API

Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
This commit is contained in:
Juan Linietsky 2020-04-20 19:06:00 -03:00
parent 7343ec13d9
commit 5d4dc2d45c
24 changed files with 452 additions and 10 deletions

View file

@ -111,6 +111,13 @@ void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder)
#endif
bool NativeScript::inherits_script(const Ref<Script> &p_script) const {
#ifndef _MSC_VER
#warning inheritance needs to be implemented in NativeScript
#endif
return false;
}
void NativeScript::set_class_name(String p_class_name) {
class_name = p_class_name;
}

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@ -133,6 +133,8 @@ protected:
public:
inline NativeScriptDesc *get_script_desc() const;
bool inherits_script(const Ref<Script> &p_script) const;
void set_class_name(String p_class_name);
String get_class_name() const;

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@ -140,6 +140,13 @@ bool PluginScript::can_instance() const {
return can;
}
bool PluginScript::inherits_script(const Ref<Script> &p_script) const {
#ifndef _MSC_VER
#warning inheritance needs to be implemented in PluginScript
#endif
return false;
}
Ref<Script> PluginScript::get_base_script() const {
if (_ref_base_parent.is_valid()) {
return Ref<PluginScript>(_ref_base_parent);

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@ -72,6 +72,8 @@ private:
protected:
static void _bind_methods();
bool inherits_script(const Ref<Script> &p_script) const;
PluginScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error);
Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);

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@ -895,6 +895,24 @@ Ref<GDScript> GDScript::get_base() const {
return base;
}
bool GDScript::inherits_script(const Ref<Script> &p_script) const {
Ref<GDScript> gd = p_script;
if (gd.is_null()) {
return false;
}
const GDScript *s = this;
while (s) {
if (s == p_script.ptr()) {
return true;
}
s = s->_base;
}
return false;
}
bool GDScript::has_script_signal(const StringName &p_signal) const {
if (_signals.has(p_signal))
return true;

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@ -151,6 +151,8 @@ protected:
public:
virtual bool is_valid() const { return valid; }
bool inherits_script(const Ref<Script> &p_script) const;
const Map<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
const Map<StringName, Variant> &get_constants() const { return constants; }
const Set<StringName> &get_members() const { return members; }

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@ -3536,6 +3536,18 @@ void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
}
}
bool CSharpScript::inherits_script(const Ref<Script> &p_script) const {
Ref<CSharpScript> cs = p_script;
if (cs.is_null()) {
return false;
}
#ifndef _MSC_VER
#warning TODO: Implement CSharpScript::inherits_script and other relevant changes after GH-38063.
#endif
return false;
}
Ref<Script> CSharpScript::get_base_script() const {
// TODO search in metadata file once we have it, not important any way?

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@ -194,6 +194,8 @@ public:
virtual bool is_tool() const { return tool; }
virtual bool is_valid() const { return valid; }
bool inherits_script(const Ref<Script> &p_script) const;
virtual Ref<Script> get_base_script() const;
virtual ScriptLanguage *get_language() const;

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@ -1460,6 +1460,10 @@ VisualScript::VisualScript() {
is_tool_script = false;
}
bool VisualScript::inherits_script(const Ref<Script> &p_script) const {
return this == p_script.ptr(); //there is no inheritance in visual scripts, so this is enough
}
StringName VisualScript::get_default_func() const {
return StringName("f_312843592");
}

View file

@ -272,6 +272,8 @@ protected:
static void _bind_methods();
public:
bool inherits_script(const Ref<Script> &p_script) const;
// TODO: Remove it in future when breaking changes are acceptable
StringName get_default_func() const;
void add_function(const StringName &p_name);