Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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134 changed files with 359 additions and 410 deletions
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@ -508,9 +508,9 @@ public:
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Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
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Vector2 get_camera_rect_size() const;
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void input_text(const String &p_text);
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void input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
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void unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
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void push_text_input(const String &p_text);
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void push_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
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void push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
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void set_disable_input(bool p_disable);
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bool is_input_disabled() const;
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