Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
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134 changed files with 359 additions and 410 deletions
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@ -52,7 +52,7 @@ void BaseButton::_unpress_group() {
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}
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}
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void BaseButton::_gui_input(Ref<InputEvent> p_event) {
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void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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if (status.disabled) { // no interaction with disabled button
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@ -338,7 +338,7 @@ Ref<Shortcut> BaseButton::get_shortcut() const {
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return shortcut;
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}
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void BaseButton::_unhandled_key_input(Ref<InputEvent> p_event) {
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void BaseButton::unhandled_key_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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if (!_is_focus_owner_in_shorcut_context()) {
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@ -407,8 +407,6 @@ bool BaseButton::_is_focus_owner_in_shorcut_context() const {
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}
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void BaseButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &BaseButton::_gui_input);
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ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &BaseButton::_unhandled_key_input);
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ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed);
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ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed);
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ClassDB::bind_method(D_METHOD("set_pressed_no_signal", "pressed"), &BaseButton::set_pressed_no_signal);
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