-Added proper access to depth texture from shader
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
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27 changed files with 590 additions and 550 deletions
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@ -125,7 +125,7 @@ public:
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void create_from(const Ref<Mesh> &p_existing, int p_surface);
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void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
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Ref<Mesh> commit(const Ref<Mesh> &p_existing = Ref<Mesh>());
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Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>());
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SurfaceTool();
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};
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