Merge pull request #53254 from Calinou/node-rename-filename
Rename Node's `filename` property to `scene_file_path` for clarity
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commit
5b7ec95de7
19 changed files with 141 additions and 141 deletions
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@ -700,9 +700,6 @@
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<member name="custom_multiplayer" type="MultiplayerAPI" setter="set_custom_multiplayer" getter="get_custom_multiplayer">
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The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one.
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</member>
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<member name="filename" type="String" setter="set_filename" getter="get_filename">
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If a scene is instantiated from a file, its topmost node contains the absolute file path from which it was loaded in [member filename] (e.g. [code]res://levels/1.tscn[/code]). Otherwise, [member filename] is set to an empty string.
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</member>
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<member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer">
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The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree).
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</member>
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@ -719,6 +716,9 @@
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<member name="process_priority" type="int" setter="set_process_priority" getter="get_process_priority" default="0">
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The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first.
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</member>
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<member name="scene_file_path" type="String" setter="set_scene_file_path" getter="get_scene_file_path">
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If a scene is instantiated from a file, its topmost node contains the absolute file path from which it was loaded in [member scene_file_path] (e.g. [code]res://levels/1.tscn[/code]). Otherwise, [member scene_file_path] is set to an empty string.
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</member>
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</members>
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<signals>
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<signal name="ready">
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