Fix issue preventing enabling the remote button for Android
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check. However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again. The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
This commit is contained in:
parent
97b8ad1af0
commit
5b327aee96
3 changed files with 4 additions and 2 deletions
|
|
@ -441,6 +441,7 @@ void EditorExportPlatformAndroid::_update_preset_status() {
|
|||
} else {
|
||||
has_runnable_preset.clear();
|
||||
}
|
||||
devices_changed.set();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue