Merge pull request #52084 from reduz/engine-singleton-register

Add ability to register singletons from Engine API
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Juan Linietsky 2021-08-25 18:50:15 -03:00 committed by GitHub
commit 5b01a3b3be
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5 changed files with 90 additions and 11 deletions

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@ -84,11 +84,16 @@
</method>
<method name="get_singleton" qualifiers="const">
<return type="Object" />
<argument index="0" name="name" type="String" />
<argument index="0" name="name" type="StringName" />
<description>
Returns a global singleton with given [code]name[/code]. Often used for plugins, e.g. GodotPayments.
</description>
</method>
<method name="get_singleton_list" qualifiers="const">
<return type="PackedStringArray" />
<description>
</description>
</method>
<method name="get_version_info" qualifiers="const">
<return type="Dictionary" />
<description>
@ -125,7 +130,7 @@
</method>
<method name="has_singleton" qualifiers="const">
<return type="bool" />
<argument index="0" name="name" type="String" />
<argument index="0" name="name" type="StringName" />
<description>
Returns [code]true[/code] if a singleton with given [code]name[/code] exists in global scope.
</description>
@ -136,6 +141,19 @@
Returns [code]true[/code] if the game is inside the fixed process and physics phase of the game loop.
</description>
</method>
<method name="register_singleton">
<return type="void" />
<argument index="0" name="name" type="StringName" />
<argument index="1" name="instance" type="Object" />
<description>
</description>
</method>
<method name="unregister_singleton">
<return type="void" />
<argument index="0" name="name" type="StringName" />
<description>
</description>
</method>
</methods>
<members>
<member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint" default="true">