Merge pull request #52084 from reduz/engine-singleton-register
Add ability to register singletons from Engine API
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commit
5b01a3b3be
5 changed files with 90 additions and 11 deletions
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@ -84,11 +84,16 @@
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</method>
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<method name="get_singleton" qualifiers="const">
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<return type="Object" />
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<argument index="0" name="name" type="String" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns a global singleton with given [code]name[/code]. Often used for plugins, e.g. GodotPayments.
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</description>
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</method>
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<method name="get_singleton_list" qualifiers="const">
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<return type="PackedStringArray" />
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<description>
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</description>
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</method>
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<method name="get_version_info" qualifiers="const">
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<return type="Dictionary" />
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<description>
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@ -125,7 +130,7 @@
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</method>
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<method name="has_singleton" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="name" type="String" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if a singleton with given [code]name[/code] exists in global scope.
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</description>
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@ -136,6 +141,19 @@
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Returns [code]true[/code] if the game is inside the fixed process and physics phase of the game loop.
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</description>
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</method>
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<method name="register_singleton">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="instance" type="Object" />
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<description>
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</description>
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</method>
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<method name="unregister_singleton">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint" default="true">
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