Makes all Godot API's methods Lower Case

This commit is contained in:
Indah Sylvia 2017-08-07 17:17:31 +07:00
parent 7e4970214c
commit 5ae78fdf6a
112 changed files with 430 additions and 430 deletions

View file

@ -295,7 +295,7 @@ void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource> &p
preview_mutex->lock();
String path_id = "ID:" + itos(p_res->get_instance_ID());
String path_id = "ID:" + itos(p_res->get_instance_id());
if (cache.has(path_id) && cache[path_id].last_hash == p_res->hash_edited_version()) {
@ -310,7 +310,7 @@ void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource> &p
//print_line("send to thread "+p_path);
QueueItem item;
item.function = p_receiver_func;
item.id = p_receiver->get_instance_ID();
item.id = p_receiver->get_instance_id();
item.resource = p_res;
item.path = path_id;
item.userdata = p_userdata;
@ -334,7 +334,7 @@ void EditorResourcePreview::queue_resource_preview(const String &p_path, Object
//print_line("send to thread "+p_path);
QueueItem item;
item.function = p_receiver_func;
item.id = p_receiver->get_instance_ID();
item.id = p_receiver->get_instance_id();
item.path = p_path;
item.userdata = p_userdata;