Makes all Godot API's methods Lower Case
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7e4970214c
commit
5ae78fdf6a
112 changed files with 430 additions and 430 deletions
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@ -295,7 +295,7 @@ void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource> &p
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preview_mutex->lock();
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String path_id = "ID:" + itos(p_res->get_instance_ID());
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String path_id = "ID:" + itos(p_res->get_instance_id());
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if (cache.has(path_id) && cache[path_id].last_hash == p_res->hash_edited_version()) {
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@ -310,7 +310,7 @@ void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource> &p
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//print_line("send to thread "+p_path);
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QueueItem item;
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item.function = p_receiver_func;
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item.id = p_receiver->get_instance_ID();
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item.id = p_receiver->get_instance_id();
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item.resource = p_res;
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item.path = path_id;
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item.userdata = p_userdata;
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@ -334,7 +334,7 @@ void EditorResourcePreview::queue_resource_preview(const String &p_path, Object
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//print_line("send to thread "+p_path);
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QueueItem item;
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item.function = p_receiver_func;
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item.id = p_receiver->get_instance_ID();
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item.id = p_receiver->get_instance_id();
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item.path = p_path;
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item.userdata = p_userdata;
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