Makes all Godot API's methods Lower Case
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112 changed files with 430 additions and 430 deletions
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@ -58,7 +58,7 @@ public:
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protected:
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static Thread *(*create_func)(ThreadCreateCallback p_callback, void *, const Settings &);
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static ID (*get_thread_ID_func)();
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static ID (*get_thread_id_func)();
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static void (*wait_to_finish_func)(Thread *);
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static Error (*set_name_func)(const String &);
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@ -69,11 +69,11 @@ protected:
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Thread();
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public:
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virtual ID get_ID() const = 0;
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virtual ID get_id() const = 0;
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static Error set_name(const String &p_name);
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_FORCE_INLINE_ static ID get_main_ID() { return _main_thread_id; } ///< get the ID of the main thread
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static ID get_caller_ID(); ///< get the ID of the caller function ID
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_FORCE_INLINE_ static ID get_main_id() { return _main_thread_id; } ///< get the ID of the main thread
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static ID get_caller_id(); ///< get the ID of the caller function ID
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static void wait_to_finish(Thread *p_thread); ///< waits until thread is finished, and deallocates it.
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static Thread *create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings = Settings()); ///< Static function to create a thread, will call p_callback
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