Makes all Godot API's methods Lower Case

This commit is contained in:
Indah Sylvia 2017-08-07 17:17:31 +07:00
parent 7e4970214c
commit 5ae78fdf6a
112 changed files with 430 additions and 430 deletions

View file

@ -58,7 +58,7 @@ public:
protected:
static Thread *(*create_func)(ThreadCreateCallback p_callback, void *, const Settings &);
static ID (*get_thread_ID_func)();
static ID (*get_thread_id_func)();
static void (*wait_to_finish_func)(Thread *);
static Error (*set_name_func)(const String &);
@ -69,11 +69,11 @@ protected:
Thread();
public:
virtual ID get_ID() const = 0;
virtual ID get_id() const = 0;
static Error set_name(const String &p_name);
_FORCE_INLINE_ static ID get_main_ID() { return _main_thread_id; } ///< get the ID of the main thread
static ID get_caller_ID(); ///< get the ID of the caller function ID
_FORCE_INLINE_ static ID get_main_id() { return _main_thread_id; } ///< get the ID of the main thread
static ID get_caller_id(); ///< get the ID of the caller function ID
static void wait_to_finish(Thread *p_thread); ///< waits until thread is finished, and deallocates it.
static Thread *create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings = Settings()); ///< Static function to create a thread, will call p_callback