Implement the ability to disable classes

* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
This commit is contained in:
reduz 2021-07-11 19:30:33 -03:00
parent fc00a83901
commit 5ad4f26659
44 changed files with 789 additions and 757 deletions

View file

@ -549,7 +549,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
translation_server = memnew(TranslationServer);
performance = memnew(Performance);
ClassDB::register_class<Performance>();
GDREGISTER_CLASS(Performance);
engine->add_singleton(Engine::Singleton("Performance", performance));
// Only flush stdout in debug builds by default, as spamming `print()` will