Add missing input transform to visual shader preview
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1 changed files with 6 additions and 0 deletions
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@ -3641,6 +3641,9 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
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case PORT_TYPE_SCALAR_INT: {
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code = " " + p_output_vars[0] + " = 0;\n";
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} break;
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case PORT_TYPE_SCALAR_UINT: {
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code = " " + p_output_vars[0] + " = 0u;\n";
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} break;
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case PORT_TYPE_VECTOR_2D: {
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code = " " + p_output_vars[0] + " = vec2(0.0);\n";
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} break;
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@ -3653,6 +3656,9 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
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case PORT_TYPE_BOOLEAN: {
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code = " " + p_output_vars[0] + " = false;\n";
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} break;
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case PORT_TYPE_TRANSFORM: {
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code = " " + p_output_vars[0] + " = mat4(1.0);\n";
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} break;
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default:
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break;
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}
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