Merge pull request #27188 from samH-FIT/MacroUpdate

Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
This commit is contained in:
Rémi Verschelde 2019-06-19 22:59:49 +02:00 committed by GitHub
commit 5a29be31b3
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GPG key ID: 4AEE18F83AFDEB23
143 changed files with 463 additions and 380 deletions

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@ -35,7 +35,7 @@
#include "core/resource.h"
class AudioEffectInstance : public Reference {
GDCLASS(AudioEffectInstance, Reference)
GDCLASS(AudioEffectInstance, Reference);
public:
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) = 0;
@ -43,7 +43,8 @@ public:
};
class AudioEffect : public Resource {
GDCLASS(AudioEffect, Resource)
GDCLASS(AudioEffect, Resource);
public:
virtual Ref<AudioEffectInstance> instance() = 0;
AudioEffect();

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@ -38,7 +38,7 @@
class AudioStreamPlayback : public Reference {
GDCLASS(AudioStreamPlayback, Reference)
GDCLASS(AudioStreamPlayback, Reference);
public:
virtual void start(float p_from_pos = 0.0) = 0;
@ -55,7 +55,7 @@ public:
class AudioStreamPlaybackResampled : public AudioStreamPlayback {
GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback)
GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback);
enum {
FP_BITS = 16, //fixed point used for resampling
@ -81,7 +81,7 @@ public:
class AudioStream : public Resource {
GDCLASS(AudioStream, Resource)
GDCLASS(AudioStream, Resource);
OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
protected:
@ -100,7 +100,7 @@ class AudioStreamPlaybackMicrophone;
class AudioStreamMicrophone : public AudioStream {
GDCLASS(AudioStreamMicrophone, AudioStream)
GDCLASS(AudioStreamMicrophone, AudioStream);
friend class AudioStreamPlaybackMicrophone;
Set<AudioStreamPlaybackMicrophone *> playbacks;
@ -119,7 +119,7 @@ public:
class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlayback)
GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlayback);
friend class AudioStreamMicrophone;
bool active;
@ -153,7 +153,7 @@ class AudioStreamPlaybackRandomPitch;
class AudioStreamRandomPitch : public AudioStream {
GDCLASS(AudioStreamRandomPitch, AudioStream)
GDCLASS(AudioStreamRandomPitch, AudioStream);
friend class AudioStreamPlaybackRandomPitch;
Set<AudioStreamPlaybackRandomPitch *> playbacks;
@ -180,7 +180,7 @@ public:
class AudioStreamPlaybackRandomPitch : public AudioStreamPlayback {
GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback)
GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback);
friend class AudioStreamRandomPitch;
Ref<AudioStreamRandomPitch> random_pitch;

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@ -36,7 +36,7 @@
class AudioEffectAmplify;
class AudioEffectAmplifyInstance : public AudioEffectInstance {
GDCLASS(AudioEffectAmplifyInstance, AudioEffectInstance)
GDCLASS(AudioEffectAmplifyInstance, AudioEffectInstance);
friend class AudioEffectAmplify;
Ref<AudioEffectAmplify> base;
@ -47,7 +47,7 @@ public:
};
class AudioEffectAmplify : public AudioEffect {
GDCLASS(AudioEffectAmplify, AudioEffect)
GDCLASS(AudioEffectAmplify, AudioEffect);
friend class AudioEffectAmplifyInstance;
float volume_db;

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@ -36,7 +36,7 @@
class AudioEffectChorus;
class AudioEffectChorusInstance : public AudioEffectInstance {
GDCLASS(AudioEffectChorusInstance, AudioEffectInstance)
GDCLASS(AudioEffectChorusInstance, AudioEffectInstance);
friend class AudioEffectChorus;
Ref<AudioEffectChorus> base;
@ -54,7 +54,7 @@ public:
};
class AudioEffectChorus : public AudioEffect {
GDCLASS(AudioEffectChorus, AudioEffect)
GDCLASS(AudioEffectChorus, AudioEffect);
friend class AudioEffectChorusInstance;

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@ -36,7 +36,7 @@
class AudioEffectCompressor;
class AudioEffectCompressorInstance : public AudioEffectInstance {
GDCLASS(AudioEffectCompressorInstance, AudioEffectInstance)
GDCLASS(AudioEffectCompressorInstance, AudioEffectInstance);
friend class AudioEffectCompressor;
Ref<AudioEffectCompressor> base;
@ -49,7 +49,7 @@ public:
};
class AudioEffectCompressor : public AudioEffect {
GDCLASS(AudioEffectCompressor, AudioEffect)
GDCLASS(AudioEffectCompressor, AudioEffect);
friend class AudioEffectCompressorInstance;
float threshold;

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@ -36,7 +36,7 @@
class AudioEffectDelay;
class AudioEffectDelayInstance : public AudioEffectInstance {
GDCLASS(AudioEffectDelayInstance, AudioEffectInstance)
GDCLASS(AudioEffectDelayInstance, AudioEffectInstance);
friend class AudioEffectDelay;
Ref<AudioEffectDelay> base;
@ -58,7 +58,7 @@ public:
};
class AudioEffectDelay : public AudioEffect {
GDCLASS(AudioEffectDelay, AudioEffect)
GDCLASS(AudioEffectDelay, AudioEffect);
friend class AudioEffectDelayInstance;
enum {

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@ -36,7 +36,7 @@
class AudioEffectDistortion;
class AudioEffectDistortionInstance : public AudioEffectInstance {
GDCLASS(AudioEffectDistortionInstance, AudioEffectInstance)
GDCLASS(AudioEffectDistortionInstance, AudioEffectInstance);
friend class AudioEffectDistortion;
Ref<AudioEffectDistortion> base;
float h[2];
@ -46,7 +46,8 @@ public:
};
class AudioEffectDistortion : public AudioEffect {
GDCLASS(AudioEffectDistortion, AudioEffect)
GDCLASS(AudioEffectDistortion, AudioEffect);
public:
enum Mode {
MODE_CLIP,

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@ -37,7 +37,7 @@
class AudioEffectEQ;
class AudioEffectEQInstance : public AudioEffectInstance {
GDCLASS(AudioEffectEQInstance, AudioEffectInstance)
GDCLASS(AudioEffectEQInstance, AudioEffectInstance);
friend class AudioEffectEQ;
Ref<AudioEffectEQ> base;
@ -49,7 +49,7 @@ public:
};
class AudioEffectEQ : public AudioEffect {
GDCLASS(AudioEffectEQ, AudioEffect)
GDCLASS(AudioEffectEQ, AudioEffect);
friend class AudioEffectEQInstance;
@ -75,21 +75,24 @@ public:
};
class AudioEffectEQ6 : public AudioEffectEQ {
GDCLASS(AudioEffectEQ6, AudioEffectEQ)
GDCLASS(AudioEffectEQ6, AudioEffectEQ);
public:
AudioEffectEQ6() :
AudioEffectEQ(EQ::PRESET_6_BANDS) {}
};
class AudioEffectEQ10 : public AudioEffectEQ {
GDCLASS(AudioEffectEQ10, AudioEffectEQ)
GDCLASS(AudioEffectEQ10, AudioEffectEQ);
public:
AudioEffectEQ10() :
AudioEffectEQ(EQ::PRESET_10_BANDS) {}
};
class AudioEffectEQ21 : public AudioEffectEQ {
GDCLASS(AudioEffectEQ21, AudioEffectEQ)
GDCLASS(AudioEffectEQ21, AudioEffectEQ);
public:
AudioEffectEQ21() :
AudioEffectEQ(EQ::PRESET_21_BANDS) {}

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@ -37,7 +37,7 @@
class AudioEffectFilter;
class AudioEffectFilterInstance : public AudioEffectInstance {
GDCLASS(AudioEffectFilterInstance, AudioEffectInstance)
GDCLASS(AudioEffectFilterInstance, AudioEffectInstance);
friend class AudioEffectFilter;
Ref<AudioEffectFilter> base;
@ -55,7 +55,8 @@ public:
};
class AudioEffectFilter : public AudioEffect {
GDCLASS(AudioEffectFilter, AudioEffect)
GDCLASS(AudioEffectFilter, AudioEffect);
public:
enum FilterDB {
FILTER_6DB,
@ -95,7 +96,7 @@ public:
VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB)
class AudioEffectLowPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectLowPassFilter, AudioEffectFilter)
GDCLASS(AudioEffectLowPassFilter, AudioEffectFilter);
void _validate_property(PropertyInfo &property) const {
if (property.name == "gain") property.usage = 0;
@ -107,7 +108,7 @@ public:
};
class AudioEffectHighPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectHighPassFilter, AudioEffectFilter)
GDCLASS(AudioEffectHighPassFilter, AudioEffectFilter);
void _validate_property(PropertyInfo &property) const {
if (property.name == "gain") property.usage = 0;
}
@ -118,7 +119,7 @@ public:
};
class AudioEffectBandPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectBandPassFilter, AudioEffectFilter)
GDCLASS(AudioEffectBandPassFilter, AudioEffectFilter);
void _validate_property(PropertyInfo &property) const {
if (property.name == "gain") property.usage = 0;
}
@ -129,28 +130,32 @@ public:
};
class AudioEffectNotchFilter : public AudioEffectFilter {
GDCLASS(AudioEffectNotchFilter, AudioEffectFilter)
GDCLASS(AudioEffectNotchFilter, AudioEffectFilter);
public:
AudioEffectNotchFilter() :
AudioEffectFilter(AudioFilterSW::NOTCH) {}
};
class AudioEffectBandLimitFilter : public AudioEffectFilter {
GDCLASS(AudioEffectBandLimitFilter, AudioEffectFilter)
GDCLASS(AudioEffectBandLimitFilter, AudioEffectFilter);
public:
AudioEffectBandLimitFilter() :
AudioEffectFilter(AudioFilterSW::BANDLIMIT) {}
};
class AudioEffectLowShelfFilter : public AudioEffectFilter {
GDCLASS(AudioEffectLowShelfFilter, AudioEffectFilter)
GDCLASS(AudioEffectLowShelfFilter, AudioEffectFilter);
public:
AudioEffectLowShelfFilter() :
AudioEffectFilter(AudioFilterSW::LOWSHELF) {}
};
class AudioEffectHighShelfFilter : public AudioEffectFilter {
GDCLASS(AudioEffectHighShelfFilter, AudioEffectFilter)
GDCLASS(AudioEffectHighShelfFilter, AudioEffectFilter);
public:
AudioEffectHighShelfFilter() :
AudioEffectFilter(AudioFilterSW::HIGHSHELF) {}

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@ -36,7 +36,7 @@
class AudioEffectLimiter;
class AudioEffectLimiterInstance : public AudioEffectInstance {
GDCLASS(AudioEffectLimiterInstance, AudioEffectInstance)
GDCLASS(AudioEffectLimiterInstance, AudioEffectInstance);
friend class AudioEffectLimiter;
Ref<AudioEffectLimiter> base;
@ -47,7 +47,7 @@ public:
};
class AudioEffectLimiter : public AudioEffect {
GDCLASS(AudioEffectLimiter, AudioEffect)
GDCLASS(AudioEffectLimiter, AudioEffect);
friend class AudioEffectLimiterInstance;
float threshold;

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@ -36,7 +36,7 @@
class AudioEffectPanner;
class AudioEffectPannerInstance : public AudioEffectInstance {
GDCLASS(AudioEffectPannerInstance, AudioEffectInstance)
GDCLASS(AudioEffectPannerInstance, AudioEffectInstance);
friend class AudioEffectPanner;
Ref<AudioEffectPanner> base;
@ -45,7 +45,7 @@ public:
};
class AudioEffectPanner : public AudioEffect {
GDCLASS(AudioEffectPanner, AudioEffect)
GDCLASS(AudioEffectPanner, AudioEffect);
friend class AudioEffectPannerInstance;
float pan;

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@ -36,7 +36,7 @@
class AudioEffectPhaser;
class AudioEffectPhaserInstance : public AudioEffectInstance {
GDCLASS(AudioEffectPhaserInstance, AudioEffectInstance)
GDCLASS(AudioEffectPhaserInstance, AudioEffectInstance);
friend class AudioEffectPhaser;
Ref<AudioEffectPhaser> base;
@ -70,7 +70,7 @@ public:
};
class AudioEffectPhaser : public AudioEffect {
GDCLASS(AudioEffectPhaser, AudioEffect)
GDCLASS(AudioEffectPhaser, AudioEffect);
friend class AudioEffectPhaserInstance;
float range_min;

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@ -72,7 +72,7 @@ public:
class AudioEffectPitchShift;
class AudioEffectPitchShiftInstance : public AudioEffectInstance {
GDCLASS(AudioEffectPitchShiftInstance, AudioEffectInstance)
GDCLASS(AudioEffectPitchShiftInstance, AudioEffectInstance);
friend class AudioEffectPitchShift;
Ref<AudioEffectPitchShift> base;
@ -85,8 +85,11 @@ public:
};
class AudioEffectPitchShift : public AudioEffect {
GDCLASS(AudioEffectPitchShift, AudioEffect)
GDCLASS(AudioEffectPitchShift, AudioEffect);
public:
friend class AudioEffectPitchShiftInstance;
enum FFT_Size {
FFT_SIZE_256,
FFT_SIZE_512,
@ -96,9 +99,6 @@ public:
FFT_SIZE_MAX
};
public:
friend class AudioEffectPitchShiftInstance;
float pitch_scale;
int oversampling;
FFT_Size fft_size;

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@ -43,7 +43,7 @@
class AudioEffectRecord;
class AudioEffectRecordInstance : public AudioEffectInstance {
GDCLASS(AudioEffectRecordInstance, AudioEffectInstance)
GDCLASS(AudioEffectRecordInstance, AudioEffectInstance);
friend class AudioEffectRecord;
Ref<AudioEffectRecord> base;
@ -77,7 +77,7 @@ public:
};
class AudioEffectRecord : public AudioEffect {
GDCLASS(AudioEffectRecord, AudioEffect)
GDCLASS(AudioEffectRecord, AudioEffect);
friend class AudioEffectRecordInstance;

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@ -37,7 +37,7 @@
class AudioEffectReverb;
class AudioEffectReverbInstance : public AudioEffectInstance {
GDCLASS(AudioEffectReverbInstance, AudioEffectInstance)
GDCLASS(AudioEffectReverbInstance, AudioEffectInstance);
Ref<AudioEffectReverb> base;
@ -54,7 +54,7 @@ public:
};
class AudioEffectReverb : public AudioEffect {
GDCLASS(AudioEffectReverb, AudioEffect)
GDCLASS(AudioEffectReverb, AudioEffect);
friend class AudioEffectReverbInstance;

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@ -36,7 +36,7 @@
class AudioEffectSpectrumAnalyzer;
class AudioEffectSpectrumAnalyzerInstance : public AudioEffectInstance {
GDCLASS(AudioEffectSpectrumAnalyzerInstance, AudioEffectInstance)
GDCLASS(AudioEffectSpectrumAnalyzerInstance, AudioEffectInstance);
public:
enum MagnitudeMode {
@ -68,7 +68,8 @@ public:
VARIANT_ENUM_CAST(AudioEffectSpectrumAnalyzerInstance::MagnitudeMode)
class AudioEffectSpectrumAnalyzer : public AudioEffect {
GDCLASS(AudioEffectSpectrumAnalyzer, AudioEffect)
GDCLASS(AudioEffectSpectrumAnalyzer, AudioEffect);
public:
enum FFT_Size {
FFT_SIZE_256,

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@ -36,7 +36,7 @@
class AudioEffectStereoEnhance;
class AudioEffectStereoEnhanceInstance : public AudioEffectInstance {
GDCLASS(AudioEffectStereoEnhanceInstance, AudioEffectInstance)
GDCLASS(AudioEffectStereoEnhanceInstance, AudioEffectInstance);
friend class AudioEffectStereoEnhance;
Ref<AudioEffectStereoEnhance> base;
@ -56,7 +56,7 @@ public:
};
class AudioEffectStereoEnhance : public AudioEffect {
GDCLASS(AudioEffectStereoEnhance, AudioEffect)
GDCLASS(AudioEffectStereoEnhance, AudioEffect);
friend class AudioEffectStereoEnhanceInstance;
float volume_db;

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@ -35,7 +35,7 @@
#include "servers/audio/audio_stream.h"
class AudioStreamGenerator : public AudioStream {
GDCLASS(AudioStreamGenerator, AudioStream)
GDCLASS(AudioStreamGenerator, AudioStream);
float mix_rate;
float buffer_len;
@ -59,7 +59,7 @@ public:
class AudioStreamGeneratorPlayback : public AudioStreamPlaybackResampled {
GDCLASS(AudioStreamGeneratorPlayback, AudioStreamPlaybackResampled)
GDCLASS(AudioStreamGeneratorPlayback, AudioStreamPlaybackResampled);
friend class AudioStreamGenerator;
RingBuffer<AudioFrame> buffer;
int skips;

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@ -147,7 +147,8 @@ class AudioBusLayout;
class AudioServer : public Object {
GDCLASS(AudioServer, Object)
GDCLASS(AudioServer, Object);
public:
//re-expose this here, as AudioDriver is not exposed to script
enum SpeakerMode {
@ -390,7 +391,7 @@ VARIANT_ENUM_CAST(AudioServer::SpeakerMode)
class AudioBusLayout : public Resource {
GDCLASS(AudioBusLayout, Resource)
GDCLASS(AudioBusLayout, Resource);
friend class AudioServer;