Merge pull request #27188 from samH-FIT/MacroUpdate
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
This commit is contained in:
commit
5a29be31b3
143 changed files with 463 additions and 380 deletions
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@ -45,7 +45,7 @@
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*/
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class BulletPhysicsServer : public PhysicsServer {
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GDCLASS(BulletPhysicsServer, PhysicsServer)
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GDCLASS(BulletPhysicsServer, PhysicsServer);
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friend class BulletPhysicsDirectSpaceState;
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@ -54,7 +54,7 @@ class BulletPhysicsDirectBodyState;
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/// created by BulletPhysicsServer and is held by the "singleton" variable of this class
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/// Each time something require it, the body must be set again.
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class BulletPhysicsDirectBodyState : public PhysicsDirectBodyState {
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GDCLASS(BulletPhysicsDirectBodyState, PhysicsDirectBodyState)
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GDCLASS(BulletPhysicsDirectBodyState, PhysicsDirectBodyState);
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static BulletPhysicsDirectBodyState *singleton;
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@ -68,7 +68,8 @@ class btGjkEpaPenetrationDepthSolver;
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extern ContactAddedCallback gContactAddedCallback;
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class BulletPhysicsDirectSpaceState : public PhysicsDirectSpaceState {
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GDCLASS(BulletPhysicsDirectSpaceState, PhysicsDirectSpaceState)
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GDCLASS(BulletPhysicsDirectSpaceState, PhysicsDirectSpaceState);
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private:
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SpaceBullet *space;
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@ -55,7 +55,8 @@ public:
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};
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class EditorPluginCSG : public EditorPlugin {
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GDCLASS(EditorPluginCSG, EditorPlugin)
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GDCLASS(EditorPluginCSG, EditorPlugin);
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public:
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EditorPluginCSG(EditorNode *p_editor);
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};
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@ -156,7 +156,8 @@ public:
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VARIANT_ENUM_CAST(CSGShape::Operation)
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class CSGCombiner : public CSGShape {
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GDCLASS(CSGCombiner, CSGShape)
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GDCLASS(CSGCombiner, CSGShape);
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private:
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virtual CSGBrush *_build_brush();
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@ -165,7 +166,7 @@ public:
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};
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class CSGPrimitive : public CSGShape {
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GDCLASS(CSGPrimitive, CSGShape)
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GDCLASS(CSGPrimitive, CSGShape);
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private:
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bool invert_faces;
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@ -182,7 +183,7 @@ public:
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};
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class CSGMesh : public CSGPrimitive {
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GDCLASS(CSGMesh, CSGPrimitive)
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GDCLASS(CSGMesh, CSGPrimitive);
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virtual CSGBrush *_build_brush();
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@ -204,7 +205,7 @@ public:
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class CSGSphere : public CSGPrimitive {
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GDCLASS(CSGSphere, CSGPrimitive)
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GDCLASS(CSGSphere, CSGPrimitive);
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virtual CSGBrush *_build_brush();
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Ref<Material> material;
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@ -237,7 +238,7 @@ public:
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class CSGBox : public CSGPrimitive {
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GDCLASS(CSGBox, CSGPrimitive)
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GDCLASS(CSGBox, CSGPrimitive);
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virtual CSGBrush *_build_brush();
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Ref<Material> material;
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@ -266,7 +267,7 @@ public:
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class CSGCylinder : public CSGPrimitive {
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GDCLASS(CSGCylinder, CSGPrimitive)
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GDCLASS(CSGCylinder, CSGPrimitive);
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virtual CSGBrush *_build_brush();
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Ref<Material> material;
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@ -303,7 +304,7 @@ public:
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class CSGTorus : public CSGPrimitive {
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GDCLASS(CSGTorus, CSGPrimitive)
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GDCLASS(CSGTorus, CSGPrimitive);
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virtual CSGBrush *_build_brush();
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Ref<Material> material;
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@ -340,7 +341,7 @@ public:
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class CSGPolygon : public CSGPrimitive {
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GDCLASS(CSGPolygon, CSGPrimitive)
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GDCLASS(CSGPolygon, CSGPrimitive);
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public:
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enum Mode {
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@ -38,7 +38,8 @@
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class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
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GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer)
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GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer);
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public:
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enum CompressionMode {
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COMPRESS_NONE,
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@ -41,7 +41,7 @@
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*/
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class ARVRInterfaceGDNative : public ARVRInterface {
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GDCLASS(ARVRInterfaceGDNative, ARVRInterface)
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GDCLASS(ARVRInterfaceGDNative, ARVRInterface);
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void cleanup();
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@ -45,7 +45,7 @@ class GDNativeLibraryResourceLoader;
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class GDNative;
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class GDNativeLibrary : public Resource {
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GDCLASS(GDNativeLibrary, Resource)
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GDCLASS(GDNativeLibrary, Resource);
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static Map<String, Vector<Ref<GDNative> > > *loaded_libraries;
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@ -137,7 +137,7 @@ struct GDNativeCallRegistry {
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};
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class GDNative : public Reference {
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GDCLASS(GDNative, Reference)
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GDCLASS(GDNative, Reference);
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Ref<GDNativeLibrary> library;
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@ -99,7 +99,7 @@ struct NativeScriptDesc {
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};
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class NativeScript : public Script {
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GDCLASS(NativeScript, Script)
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GDCLASS(NativeScript, Script);
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#ifdef TOOLS_ENABLED
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Set<PlaceHolderScriptInstance *> placeholders;
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@ -370,7 +370,7 @@ inline NativeScriptDesc *NativeScript::get_script_desc() const {
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}
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class NativeReloadNode : public Node {
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GDCLASS(NativeReloadNode, Node)
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GDCLASS(NativeReloadNode, Node);
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bool unloaded;
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public:
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@ -36,7 +36,7 @@
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#include "modules/gdnative/include/net/godot_net.h"
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class MultiplayerPeerGDNative : public NetworkedMultiplayerPeer {
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GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer)
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GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer);
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protected:
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static void _bind_methods();
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@ -36,7 +36,7 @@
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#include "modules/gdnative/include/net/godot_net.h"
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class PacketPeerGDNative : public PacketPeer {
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GDCLASS(PacketPeerGDNative, PacketPeer)
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GDCLASS(PacketPeerGDNative, PacketPeer);
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protected:
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static void _bind_methods();
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@ -63,7 +63,7 @@ TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
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class CSharpScript : public Script {
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GDCLASS(CSharpScript, Script)
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GDCLASS(CSharpScript, Script);
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friend class CSharpInstance;
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friend class CSharpLanguage;
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@ -35,7 +35,7 @@
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#include "monodevelop_instance.h"
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class GodotSharpEditor : public Node {
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GDCLASS(GodotSharpEditor, Object)
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GDCLASS(GodotSharpEditor, Object);
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EditorNode *editor;
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@ -109,7 +109,7 @@ public:
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};
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class MonoReloadNode : public Node {
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GDCLASS(MonoReloadNode, Node)
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GDCLASS(MonoReloadNode, Node);
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Timer *reload_timer;
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@ -40,7 +40,7 @@ class MonoBuildTab;
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class MonoBottomPanel : public VBoxContainer {
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GDCLASS(MonoBottomPanel, VBoxContainer)
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GDCLASS(MonoBottomPanel, VBoxContainer);
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EditorNode *editor;
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@ -87,7 +87,7 @@ public:
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class MonoBuildTab : public VBoxContainer {
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GDCLASS(MonoBuildTab, VBoxContainer)
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GDCLASS(MonoBuildTab, VBoxContainer);
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public:
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enum BuildResult {
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@ -37,7 +37,7 @@
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class MonoGCHandle : public Reference {
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GDCLASS(MonoGCHandle, Reference)
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GDCLASS(MonoGCHandle, Reference);
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bool released;
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bool weak;
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@ -267,7 +267,7 @@ public:
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(void)__gdmono__scope__exit__domain__unload__;
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class _GodotSharp : public Object {
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GDCLASS(_GodotSharp, Object)
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GDCLASS(_GodotSharp, Object);
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friend class GDMono;
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@ -41,7 +41,7 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
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class SignalAwaiterHandle : public MonoGCHandle {
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GDCLASS(SignalAwaiterHandle, MonoGCHandle)
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GDCLASS(SignalAwaiterHandle, MonoGCHandle);
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bool completed;
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@ -40,7 +40,7 @@
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#include "editor/property_editor.h"
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class NoiseTexture : public Texture {
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GDCLASS(NoiseTexture, Texture)
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GDCLASS(NoiseTexture, Texture);
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private:
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Ref<Image> data;
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@ -38,7 +38,7 @@
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#include "thirdparty/misc/open-simplex-noise.h"
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class OpenSimplexNoise : public Resource {
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GDCLASS(OpenSimplexNoise, Resource)
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GDCLASS(OpenSimplexNoise, Resource);
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OBJ_SAVE_TYPE(OpenSimplexNoise);
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osn_context contexts[6];
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@ -43,7 +43,7 @@
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class AudioStreamPlaybackOpus : public AudioStreamPlayback {
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GDCLASS(AudioStreamPlaybackOpus, AudioStreamPlayback)
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GDCLASS(AudioStreamPlaybackOpus, AudioStreamPlayback);
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enum {
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MIN_MIX = 1024
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@ -117,7 +117,7 @@ public:
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class AudioStreamOpus : public AudioStream {
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GDCLASS(AudioStreamOpus, AudioStream)
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GDCLASS(AudioStreamOpus, AudioStream);
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String file;
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@ -40,7 +40,7 @@ class AudioStreamOGGVorbis;
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class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled {
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GDCLASS(AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled)
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GDCLASS(AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled);
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stb_vorbis *ogg_stream;
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stb_vorbis_alloc ogg_alloc;
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@ -72,7 +72,7 @@ public:
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class AudioStreamOGGVorbis : public AudioStream {
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GDCLASS(AudioStreamOGGVorbis, AudioStream)
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GDCLASS(AudioStreamOGGVorbis, AudioStream);
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OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
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RES_BASE_EXTENSION("oggstr");
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@ -35,7 +35,8 @@
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#include "core/io/resource_importer.h"
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class ResourceImporterOGGVorbis : public ResourceImporter {
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GDCLASS(ResourceImporterOGGVorbis, ResourceImporter)
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GDCLASS(ResourceImporterOGGVorbis, ResourceImporter);
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public:
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virtual String get_importer_name() const;
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virtual String get_visible_name() const;
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@ -39,7 +39,7 @@ class VisualScriptNodeInstance;
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class VisualScript;
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class VisualScriptNode : public Resource {
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GDCLASS(VisualScriptNode, Resource)
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GDCLASS(VisualScriptNode, Resource);
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friend class VisualScript;
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@ -165,7 +165,7 @@ public:
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class VisualScript : public Script {
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GDCLASS(VisualScript, Script)
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GDCLASS(VisualScript, Script);
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RES_BASE_EXTENSION("vs");
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@ -35,7 +35,8 @@
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class VisualScriptBuiltinFunc : public VisualScriptNode {
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GDCLASS(VisualScriptBuiltinFunc, VisualScriptNode)
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GDCLASS(VisualScriptBuiltinFunc, VisualScriptNode);
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public:
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enum BuiltinFunc {
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MATH_SIN,
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@ -46,7 +46,7 @@
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#ifdef TOOLS_ENABLED
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class VisualScriptEditorSignalEdit : public Object {
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GDCLASS(VisualScriptEditorSignalEdit, Object)
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GDCLASS(VisualScriptEditorSignalEdit, Object);
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StringName sig;
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@ -186,7 +186,7 @@ public:
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class VisualScriptEditorVariableEdit : public Object {
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GDCLASS(VisualScriptEditorVariableEdit, Object)
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GDCLASS(VisualScriptEditorVariableEdit, Object);
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StringName var;
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@ -44,7 +44,7 @@ class VisualScriptEditorVariableEdit;
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#ifdef TOOLS_ENABLED
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class VisualScriptEditor : public ScriptEditorBase {
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GDCLASS(VisualScriptEditor, ScriptEditorBase)
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GDCLASS(VisualScriptEditor, ScriptEditorBase);
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enum {
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TYPE_SEQUENCE = 1000,
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@ -36,7 +36,7 @@
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class VisualScriptExpression : public VisualScriptNode {
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GDCLASS(VisualScriptExpression, VisualScriptNode)
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GDCLASS(VisualScriptExpression, VisualScriptNode);
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friend class VisualScriptNodeInstanceExpression;
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struct Input {
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@ -35,7 +35,7 @@
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class VisualScriptReturn : public VisualScriptNode {
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GDCLASS(VisualScriptReturn, VisualScriptNode)
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GDCLASS(VisualScriptReturn, VisualScriptNode);
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Variant::Type type;
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bool with_value;
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@ -72,7 +72,7 @@ public:
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class VisualScriptCondition : public VisualScriptNode {
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GDCLASS(VisualScriptCondition, VisualScriptNode)
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GDCLASS(VisualScriptCondition, VisualScriptNode);
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protected:
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static void _bind_methods();
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@ -100,7 +100,7 @@ public:
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class VisualScriptWhile : public VisualScriptNode {
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GDCLASS(VisualScriptWhile, VisualScriptNode)
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GDCLASS(VisualScriptWhile, VisualScriptNode);
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protected:
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static void _bind_methods();
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@ -128,7 +128,7 @@ public:
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class VisualScriptIterator : public VisualScriptNode {
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GDCLASS(VisualScriptIterator, VisualScriptNode)
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GDCLASS(VisualScriptIterator, VisualScriptNode);
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protected:
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static void _bind_methods();
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@ -156,7 +156,7 @@ public:
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|||
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class VisualScriptSequence : public VisualScriptNode {
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GDCLASS(VisualScriptSequence, VisualScriptNode)
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GDCLASS(VisualScriptSequence, VisualScriptNode);
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int steps;
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||||
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@ -189,7 +189,7 @@ public:
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|||
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class VisualScriptSwitch : public VisualScriptNode {
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GDCLASS(VisualScriptSwitch, VisualScriptNode)
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GDCLASS(VisualScriptSwitch, VisualScriptNode);
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struct Case {
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Variant::Type type;
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||||
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@ -231,7 +231,7 @@ public:
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|||
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class VisualScriptTypeCast : public VisualScriptNode {
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GDCLASS(VisualScriptTypeCast, VisualScriptNode)
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GDCLASS(VisualScriptTypeCast, VisualScriptNode);
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StringName base_type;
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String script;
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||||
|
|
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|||
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@ -35,7 +35,8 @@
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|||
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class VisualScriptFunctionCall : public VisualScriptNode {
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GDCLASS(VisualScriptFunctionCall, VisualScriptNode)
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GDCLASS(VisualScriptFunctionCall, VisualScriptNode);
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public:
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enum CallMode {
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CALL_MODE_SELF,
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@ -137,7 +138,8 @@ VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode);
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|||
|
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class VisualScriptPropertySet : public VisualScriptNode {
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||||
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GDCLASS(VisualScriptPropertySet, VisualScriptNode)
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||||
GDCLASS(VisualScriptPropertySet, VisualScriptNode);
|
||||
|
||||
public:
|
||||
enum CallMode {
|
||||
CALL_MODE_SELF,
|
||||
|
|
@ -242,7 +244,8 @@ VARIANT_ENUM_CAST(VisualScriptPropertySet::AssignOp);
|
|||
|
||||
class VisualScriptPropertyGet : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptPropertyGet, VisualScriptNode)
|
||||
GDCLASS(VisualScriptPropertyGet, VisualScriptNode);
|
||||
|
||||
public:
|
||||
enum CallMode {
|
||||
CALL_MODE_SELF,
|
||||
|
|
@ -323,7 +326,7 @@ VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode);
|
|||
|
||||
class VisualScriptEmitSignal : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptEmitSignal, VisualScriptNode)
|
||||
GDCLASS(VisualScriptEmitSignal, VisualScriptNode);
|
||||
|
||||
private:
|
||||
StringName name;
|
||||
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|
|||
|
|
@ -35,7 +35,7 @@
|
|||
|
||||
class VisualScriptFunction : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptFunction, VisualScriptNode)
|
||||
GDCLASS(VisualScriptFunction, VisualScriptNode);
|
||||
|
||||
struct Argument {
|
||||
String name;
|
||||
|
|
@ -105,7 +105,7 @@ public:
|
|||
|
||||
class VisualScriptOperator : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptOperator, VisualScriptNode)
|
||||
GDCLASS(VisualScriptOperator, VisualScriptNode);
|
||||
|
||||
Variant::Type typed;
|
||||
Variant::Operator op;
|
||||
|
|
@ -141,7 +141,7 @@ public:
|
|||
|
||||
class VisualScriptSelect : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptSelect, VisualScriptNode)
|
||||
GDCLASS(VisualScriptSelect, VisualScriptNode);
|
||||
|
||||
Variant::Type typed;
|
||||
|
||||
|
|
@ -174,7 +174,7 @@ public:
|
|||
|
||||
class VisualScriptVariableGet : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptVariableGet, VisualScriptNode)
|
||||
GDCLASS(VisualScriptVariableGet, VisualScriptNode);
|
||||
|
||||
StringName variable;
|
||||
|
||||
|
|
@ -207,7 +207,7 @@ public:
|
|||
|
||||
class VisualScriptVariableSet : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptVariableSet, VisualScriptNode)
|
||||
GDCLASS(VisualScriptVariableSet, VisualScriptNode);
|
||||
|
||||
StringName variable;
|
||||
|
||||
|
|
@ -240,7 +240,7 @@ public:
|
|||
|
||||
class VisualScriptConstant : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptConstant, VisualScriptNode)
|
||||
GDCLASS(VisualScriptConstant, VisualScriptNode);
|
||||
|
||||
Variant::Type type;
|
||||
Variant value;
|
||||
|
|
@ -277,7 +277,7 @@ public:
|
|||
|
||||
class VisualScriptPreload : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptPreload, VisualScriptNode)
|
||||
GDCLASS(VisualScriptPreload, VisualScriptNode);
|
||||
|
||||
Ref<Resource> preload;
|
||||
|
||||
|
|
@ -309,7 +309,7 @@ public:
|
|||
|
||||
class VisualScriptIndexGet : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptIndexGet, VisualScriptNode)
|
||||
GDCLASS(VisualScriptIndexGet, VisualScriptNode);
|
||||
|
||||
public:
|
||||
virtual int get_output_sequence_port_count() const;
|
||||
|
|
@ -333,7 +333,7 @@ public:
|
|||
|
||||
class VisualScriptIndexSet : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptIndexSet, VisualScriptNode)
|
||||
GDCLASS(VisualScriptIndexSet, VisualScriptNode);
|
||||
|
||||
public:
|
||||
virtual int get_output_sequence_port_count() const;
|
||||
|
|
@ -357,7 +357,7 @@ public:
|
|||
|
||||
class VisualScriptGlobalConstant : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptGlobalConstant, VisualScriptNode)
|
||||
GDCLASS(VisualScriptGlobalConstant, VisualScriptNode);
|
||||
|
||||
int index;
|
||||
|
||||
|
|
@ -388,7 +388,7 @@ public:
|
|||
|
||||
class VisualScriptClassConstant : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptClassConstant, VisualScriptNode)
|
||||
GDCLASS(VisualScriptClassConstant, VisualScriptNode);
|
||||
|
||||
StringName base_type;
|
||||
StringName name;
|
||||
|
|
@ -425,7 +425,7 @@ public:
|
|||
|
||||
class VisualScriptBasicTypeConstant : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode)
|
||||
GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode);
|
||||
|
||||
Variant::Type type;
|
||||
StringName name;
|
||||
|
|
@ -463,7 +463,8 @@ public:
|
|||
|
||||
class VisualScriptMathConstant : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptMathConstant, VisualScriptNode)
|
||||
GDCLASS(VisualScriptMathConstant, VisualScriptNode);
|
||||
|
||||
public:
|
||||
enum MathConstant {
|
||||
MATH_CONSTANT_ONE,
|
||||
|
|
@ -512,7 +513,7 @@ VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
|
|||
|
||||
class VisualScriptEngineSingleton : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptEngineSingleton, VisualScriptNode)
|
||||
GDCLASS(VisualScriptEngineSingleton, VisualScriptNode);
|
||||
|
||||
String singleton;
|
||||
|
||||
|
|
@ -545,7 +546,7 @@ public:
|
|||
|
||||
class VisualScriptSceneNode : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptSceneNode, VisualScriptNode)
|
||||
GDCLASS(VisualScriptSceneNode, VisualScriptNode);
|
||||
|
||||
NodePath path;
|
||||
|
||||
|
|
@ -580,7 +581,7 @@ public:
|
|||
|
||||
class VisualScriptSceneTree : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptSceneTree, VisualScriptNode)
|
||||
GDCLASS(VisualScriptSceneTree, VisualScriptNode);
|
||||
|
||||
protected:
|
||||
virtual void _validate_property(PropertyInfo &property) const;
|
||||
|
|
@ -610,7 +611,7 @@ public:
|
|||
|
||||
class VisualScriptResourcePath : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptResourcePath, VisualScriptNode)
|
||||
GDCLASS(VisualScriptResourcePath, VisualScriptNode);
|
||||
|
||||
String path;
|
||||
|
||||
|
|
@ -642,7 +643,7 @@ public:
|
|||
|
||||
class VisualScriptSelf : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptSelf, VisualScriptNode)
|
||||
GDCLASS(VisualScriptSelf, VisualScriptNode);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
|
@ -671,7 +672,7 @@ public:
|
|||
|
||||
class VisualScriptCustomNode : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptCustomNode, VisualScriptNode)
|
||||
GDCLASS(VisualScriptCustomNode, VisualScriptNode);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
|
@ -719,7 +720,7 @@ VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode);
|
|||
|
||||
class VisualScriptSubCall : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptSubCall, VisualScriptNode)
|
||||
GDCLASS(VisualScriptSubCall, VisualScriptNode);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
|
@ -747,7 +748,7 @@ public:
|
|||
|
||||
class VisualScriptComment : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptComment, VisualScriptNode)
|
||||
GDCLASS(VisualScriptComment, VisualScriptNode);
|
||||
|
||||
String title;
|
||||
String description;
|
||||
|
|
@ -788,7 +789,7 @@ public:
|
|||
|
||||
class VisualScriptConstructor : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptConstructor, VisualScriptNode)
|
||||
GDCLASS(VisualScriptConstructor, VisualScriptNode);
|
||||
|
||||
Variant::Type type;
|
||||
MethodInfo constructor;
|
||||
|
|
@ -824,7 +825,7 @@ public:
|
|||
|
||||
class VisualScriptLocalVar : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptLocalVar, VisualScriptNode)
|
||||
GDCLASS(VisualScriptLocalVar, VisualScriptNode);
|
||||
|
||||
StringName name;
|
||||
Variant::Type type;
|
||||
|
|
@ -860,7 +861,7 @@ public:
|
|||
|
||||
class VisualScriptLocalVarSet : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptLocalVarSet, VisualScriptNode)
|
||||
GDCLASS(VisualScriptLocalVarSet, VisualScriptNode);
|
||||
|
||||
StringName name;
|
||||
Variant::Type type;
|
||||
|
|
@ -897,7 +898,8 @@ public:
|
|||
|
||||
class VisualScriptInputAction : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptInputAction, VisualScriptNode)
|
||||
GDCLASS(VisualScriptInputAction, VisualScriptNode);
|
||||
|
||||
public:
|
||||
enum Mode {
|
||||
MODE_PRESSED,
|
||||
|
|
@ -944,7 +946,7 @@ VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
|
|||
|
||||
class VisualScriptDeconstruct : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptDeconstruct, VisualScriptNode)
|
||||
GDCLASS(VisualScriptDeconstruct, VisualScriptNode);
|
||||
|
||||
struct Element {
|
||||
StringName name;
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@
|
|||
#include "scene/gui/rich_text_label.h"
|
||||
|
||||
class VisualScriptPropertySelector : public ConfirmationDialog {
|
||||
GDCLASS(VisualScriptPropertySelector, ConfirmationDialog)
|
||||
GDCLASS(VisualScriptPropertySelector, ConfirmationDialog);
|
||||
|
||||
LineEdit *search_box;
|
||||
Tree *search_options;
|
||||
|
|
|
|||
|
|
@ -35,7 +35,8 @@
|
|||
|
||||
class VisualScriptYield : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptYield, VisualScriptNode)
|
||||
GDCLASS(VisualScriptYield, VisualScriptNode);
|
||||
|
||||
public:
|
||||
enum YieldMode {
|
||||
YIELD_RETURN,
|
||||
|
|
@ -84,7 +85,8 @@ VARIANT_ENUM_CAST(VisualScriptYield::YieldMode)
|
|||
|
||||
class VisualScriptYieldSignal : public VisualScriptNode {
|
||||
|
||||
GDCLASS(VisualScriptYieldSignal, VisualScriptNode)
|
||||
GDCLASS(VisualScriptYieldSignal, VisualScriptNode);
|
||||
|
||||
public:
|
||||
enum CallMode {
|
||||
CALL_MODE_SELF,
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ class OpusVorbisDecoder;
|
|||
|
||||
class VideoStreamPlaybackWebm : public VideoStreamPlayback {
|
||||
|
||||
GDCLASS(VideoStreamPlaybackWebm, VideoStreamPlayback)
|
||||
GDCLASS(VideoStreamPlaybackWebm, VideoStreamPlayback);
|
||||
|
||||
String file_name;
|
||||
int audio_track;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue