Let SceneTreeDock duplicate nodes via Node::duplicate()
Helps with #11182.
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7286966971
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5a0be858f4
4 changed files with 45 additions and 84 deletions
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@ -2067,7 +2067,7 @@ int Node::get_position_in_parent() const {
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return data.pos;
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}
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Node *Node::_duplicate(int p_flags) const {
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Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const {
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Node *node = NULL;
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@ -2084,7 +2084,12 @@ Node *Node::_duplicate(int p_flags) const {
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Ref<PackedScene> res = ResourceLoader::load(get_filename());
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ERR_FAIL_COND_V(res.is_null(), NULL);
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node = res->instance();
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PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED;
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#ifdef TOOLS_ENABLED
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if (p_flags & DUPLICATE_FROM_EDITOR)
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ges = PackedScene::GEN_EDIT_STATE_INSTANCE;
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#endif
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node = res->instance(ges);
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ERR_FAIL_COND_V(!node, NULL);
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instanced = true;
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@ -2134,11 +2139,21 @@ Node *Node::_duplicate(int p_flags) const {
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node->set_name(get_name());
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#ifdef TOOLS_ENABLED
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if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap)
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r_duplimap->insert(this, node);
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#endif
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if (p_flags & DUPLICATE_GROUPS) {
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List<GroupInfo> gi;
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get_groups(&gi);
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for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
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#ifdef TOOLS_ENABLED
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if ((p_flags & DUPLICATE_FROM_EDITOR) && !E->get().persistent)
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continue;
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#endif
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node->add_to_group(E->get().name, E->get().persistent);
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}
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}
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@ -2150,7 +2165,7 @@ Node *Node::_duplicate(int p_flags) const {
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if (instanced && get_child(i)->data.owner == this)
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continue; //part of instance
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Node *dup = get_child(i)->duplicate(p_flags);
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Node *dup = get_child(i)->_duplicate(p_flags, r_duplimap);
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if (!dup) {
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memdelete(node);
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@ -2174,6 +2189,20 @@ Node *Node::duplicate(int p_flags) const {
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return dupe;
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}
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#ifdef TOOLS_ENABLED
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Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
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Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
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// Duplication of signals must happen after all the node descendants have been copied,
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// because re-targeting of connections from some descendant to another is not possible
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// if the emitter node comes later in tree order than the receiver
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_duplicate_signals(this, dupe);
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return dupe;
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}
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#endif
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void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
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if (get_owner() != get_parent()->get_owner())
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@ -2321,6 +2350,9 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
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get_child(i)->_duplicate_and_reown(node, p_reown_map);
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}
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// Duplication of signals must happen after all the node descendants have been copied,
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// because re-targeting of connections from some descendant to another is not possible
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// if the emitter node comes later in tree order than the receiver
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_duplicate_signals(this, node);
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return node;
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}
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