Let SceneTreeDock duplicate nodes via Node::duplicate()

Helps with #11182.
This commit is contained in:
Pedro J. Estébanez 2017-11-19 14:32:10 +01:00
parent 7286966971
commit 5a0be858f4
4 changed files with 45 additions and 84 deletions

View file

@ -2067,7 +2067,7 @@ int Node::get_position_in_parent() const {
return data.pos;
}
Node *Node::_duplicate(int p_flags) const {
Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const {
Node *node = NULL;
@ -2084,7 +2084,12 @@ Node *Node::_duplicate(int p_flags) const {
Ref<PackedScene> res = ResourceLoader::load(get_filename());
ERR_FAIL_COND_V(res.is_null(), NULL);
node = res->instance();
PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED;
#ifdef TOOLS_ENABLED
if (p_flags & DUPLICATE_FROM_EDITOR)
ges = PackedScene::GEN_EDIT_STATE_INSTANCE;
#endif
node = res->instance(ges);
ERR_FAIL_COND_V(!node, NULL);
instanced = true;
@ -2134,11 +2139,21 @@ Node *Node::_duplicate(int p_flags) const {
node->set_name(get_name());
#ifdef TOOLS_ENABLED
if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap)
r_duplimap->insert(this, node);
#endif
if (p_flags & DUPLICATE_GROUPS) {
List<GroupInfo> gi;
get_groups(&gi);
for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
#ifdef TOOLS_ENABLED
if ((p_flags & DUPLICATE_FROM_EDITOR) && !E->get().persistent)
continue;
#endif
node->add_to_group(E->get().name, E->get().persistent);
}
}
@ -2150,7 +2165,7 @@ Node *Node::_duplicate(int p_flags) const {
if (instanced && get_child(i)->data.owner == this)
continue; //part of instance
Node *dup = get_child(i)->duplicate(p_flags);
Node *dup = get_child(i)->_duplicate(p_flags, r_duplimap);
if (!dup) {
memdelete(node);
@ -2174,6 +2189,20 @@ Node *Node::duplicate(int p_flags) const {
return dupe;
}
#ifdef TOOLS_ENABLED
Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
_duplicate_signals(this, dupe);
return dupe;
}
#endif
void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
if (get_owner() != get_parent()->get_owner())
@ -2321,6 +2350,9 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
get_child(i)->_duplicate_and_reown(node, p_reown_map);
}
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
_duplicate_signals(this, node);
return node;
}