Rename str2var to str_to_var and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict`
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80 changed files with 396 additions and 368 deletions
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@ -32,11 +32,11 @@
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void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
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float threshdb = base->threshold;
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float ceiling = Math::db2linear(base->ceiling);
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float ceiling = Math::db_to_linear(base->ceiling);
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float ceildb = base->ceiling;
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float makeup = Math::db2linear(ceildb - threshdb);
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float makeup = Math::db_to_linear(ceildb - threshdb);
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float sc = -base->soft_clip;
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float scv = Math::db2linear(sc);
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float scv = Math::db_to_linear(sc);
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float peakdb = ceildb + 25;
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float scmult = Math::abs((ceildb - sc) / (peakdb - sc));
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@ -49,14 +49,14 @@ void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames, AudioFr
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float sign1 = (spl1 < 0.0 ? -1.0 : 1.0);
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float abs0 = Math::abs(spl0);
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float abs1 = Math::abs(spl1);
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float overdb0 = Math::linear2db(abs0) - ceildb;
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float overdb1 = Math::linear2db(abs1) - ceildb;
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float overdb0 = Math::linear_to_db(abs0) - ceildb;
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float overdb1 = Math::linear_to_db(abs1) - ceildb;
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if (abs0 > scv) {
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spl0 = sign0 * (scv + Math::db2linear(overdb0 * scmult));
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spl0 = sign0 * (scv + Math::db_to_linear(overdb0 * scmult));
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}
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if (abs1 > scv) {
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spl1 = sign1 * (scv + Math::db2linear(overdb1 * scmult));
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spl1 = sign1 * (scv + Math::db_to_linear(overdb1 * scmult));
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}
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spl0 = MIN(ceiling, Math::abs(spl0)) * (spl0 < 0.0 ? -1.0 : 1.0);
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