Merge pull request #37505 from YeldhamDev/viewcont_rename

Rename ViewportContainer to SubViewportContainer
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Rémi Verschelde 2020-04-03 15:53:35 +02:00 committed by GitHub
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13 changed files with 74 additions and 73 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SubViewportContainer" inherits="Container" version="4.0">
<brief_description>
Control for holding [SubViewport]s.
</brief_description>
<description>
A [Container] node that holds a [SubViewport], automatically setting its size.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
If [code]true[/code], the sub-viewport will be scaled to the control's size.
</member>
<member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1">
Divides the sub-viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
For example, a 1280×720 sub-viewport with [member stretch_shrink] set to [code]2[/code] will be rendered at 640×360 while occupying the same size in the container.
[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to work.
</member>
</members>
<constants>
</constants>
</class>

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<description>
A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera3D 3D nodes will render on it too.
Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports.
If a viewport is a child of a [ViewportContainer], it will automatically take up its size, otherwise it must be set manually.
If a viewport is a child of a [SubViewportContainer], it will automatically take up its size, otherwise it must be set manually.
Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
Also, viewports can be assigned to different screens in case the devices have multiple screens.
Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ViewportContainer" inherits="Container" version="4.0">
<brief_description>
Control for holding [Viewport]s.
</brief_description>
<description>
A [Container] node that holds a [Viewport], automatically setting its size.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
If [code]true[/code], the viewport will be scaled to the control's size.
</member>
<member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1">
Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
For example, a 1280×720 viewport with [member stretch_shrink] set to [code]2[/code] will be rendered at 640×360 while occupying the same size in the container.
[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to work.
</member>
</members>
<constants>
</constants>
</class>