From 59c75b074a8630d2cf2fbd6b23fb4d68fa3b3a97 Mon Sep 17 00:00:00 2001 From: Hakim Date: Tue, 30 Jan 2024 22:57:02 +0100 Subject: [PATCH] Do not reflect the origin lines in a mirror --- editor/plugins/node_3d_editor_plugin.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index e4d24832bf..fc8c0e7966 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -6490,7 +6490,7 @@ void Node3DEditor::_init_indicators() { // 3D editor origin line shader. shader_type spatial; -render_mode blend_mix,cull_disabled,unshaded, fog_disabled; +render_mode blend_mix, cull_disabled, unshaded, fog_disabled; void vertex() { vec3 point_a = MODEL_MATRIX[3].xyz; @@ -6602,7 +6602,6 @@ void fragment() { RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER); RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); - RS::get_singleton()->instance_set_ignore_culling(origin_instance, true); RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);