Live edit WORK IN PROGRESS
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
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parent
922356b903
commit
59961c9914
22 changed files with 1347 additions and 244 deletions
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@ -107,8 +107,8 @@ void TileMapEditor::_set_cell(const Point2i& p_pos,int p_value,bool p_flip_h, bo
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if (p_with_undo) {
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undo_redo->add_do_method(this,"_set_cell_shortened",Point2(p_pos),p_value,p_flip_h,p_flip_v,p_transpose);
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undo_redo->add_undo_method(this,"_set_cell_shortened",Point2(p_pos),prev_val,prev_flip_h,prev_flip_v,prev_transpose);
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undo_redo->add_do_method(node,"set_cellv",Point2(p_pos),p_value,p_flip_h,p_flip_v,p_transpose);
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undo_redo->add_undo_method(node,"set_cellv",Point2(p_pos),prev_val,prev_flip_h,prev_flip_v,prev_transpose);
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} else {
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node->set_cell(p_pos.x,p_pos.y,p_value,p_flip_h,p_flip_v,p_transpose);
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@ -314,8 +314,8 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
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for(Map<Point2i,CellOp>::Element *E=paint_undo.front();E;E=E->next()) {
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Point2i p=E->key();
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undo_redo->add_do_method(this,"_set_cell_shortened",Point2(p),node->get_cell(p.x,p.y),node->is_cell_x_flipped(p.x,p.y),node->is_cell_y_flipped(p.x,p.y),node->is_cell_transposed(p.x,p.y));
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undo_redo->add_undo_method(this,"_set_cell_shortened",Point2(p),E->get().idx,E->get().xf,E->get().yf,E->get().tr);
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undo_redo->add_do_method(node,"set_cellv",Point2(p),node->get_cell(p.x,p.y),node->is_cell_x_flipped(p.x,p.y),node->is_cell_y_flipped(p.x,p.y),node->is_cell_transposed(p.x,p.y));
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undo_redo->add_undo_method(node,"set_cellv",Point2(p),E->get().idx,E->get().xf,E->get().yf,E->get().tr);
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}
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undo_redo->commit_action();
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@ -344,7 +344,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
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//return true;
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_set_cell(local,TileMap::INVALID_CELL);
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return true;
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} else {
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} else if (!mb.pressed) {
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if (tool==TOOL_ERASING) {
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@ -353,9 +353,10 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
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for(Map<Point2i,CellOp>::Element *E=paint_undo.front();E;E=E->next()) {
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Point2i p=E->key();
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//undo_redo->add_do_method(node,"set_cell",p.x,p.y,node->get_cell(p.x,p.y),node->is_cell_x_flipped(p.x,p.y),node->is_cell_y_flipped(p.x,p.y),node->is_cell_transposed(p.x,p.y));
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_set_cell(p,TileMap::INVALID_CELL,false,false,false,true);
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undo_redo->add_undo_method(this,"_set_cell_shortened",Point2(p),E->get().idx,E->get().xf,E->get().yf,E->get().tr);
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//undo_redo->add_do_method(node,"set_cell",p,node->get_cell(p.x,p.y),node->is_cell_x_flipped(p.x,p.y),node->is_cell_y_flipped(p.x,p.y),node->is_cell_transposed(p.x,p.y));
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//_set_cell(p,TileMap::INVALID_CELL,false,false,false,true);
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undo_redo->add_do_method(node,"set_cellv",Point2(p),TileMap::INVALID_CELL,false,false,false);
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undo_redo->add_undo_method(node,"set_cellv",Point2(p),E->get().idx,E->get().xf,E->get().yf,E->get().tr);
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}
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undo_redo->commit_action();
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