Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors

Use same colors for editor and running project for collision/path debug
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Rémi Verschelde 2024-05-07 16:49:31 +02:00
commit 594498e718
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12 changed files with 10 additions and 14 deletions

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@ -393,9 +393,6 @@
<member name="editors/3d_gizmos/gizmo_colors/joint" type="Color" setter="" getter="">
The 3D editor gizmo color for [Joint3D]s and [PhysicalBone3D]s.
</member>
<member name="editors/3d_gizmos/gizmo_colors/shape" type="Color" setter="" getter="">
The 3D editor gizmo color for [CollisionShape3D]s, [VehicleWheel3D]s, [RayCast3D]s and [SpringArm3D]s.
</member>
<member name="editors/animation/autorename_animation_tracks" type="bool" setter="" getter="">
If [code]true[/code], automatically updates animation tracks' target paths when renaming or reparenting nodes in the Scene tree dock.
</member>