-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
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37 changed files with 263 additions and 68 deletions
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@ -1450,6 +1450,7 @@ Viewport::~Viewport() {
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VisualServer::get_singleton()->free( viewport );
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SpatialSoundServer::get_singleton()->free(listener);
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SpatialSound2DServer::get_singleton()->free(listener_2d);
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if (render_target_texture.is_valid())
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render_target_texture->vp=NULL; //so if used, will crash
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}
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