-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
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37 changed files with 263 additions and 68 deletions
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@ -1635,8 +1635,11 @@ bool EditorExportPlatformAndroid::can_export(String *r_error) const {
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EditorExportPlatformAndroid::~EditorExportPlatformAndroid() {
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quit_request=true;
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Thread::wait_to_finish(device_thread);
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memdelete(device_lock);
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memdelete(device_thread);
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}
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