-fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
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54 changed files with 1454 additions and 1122 deletions
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@ -155,7 +155,7 @@ void TouchScreenButton::_input(const InputEvent& p_event) {
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if (finger_pressed==-1 || p_event.screen_touch.index==finger_pressed) {
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Point2 coord = (get_viewport_transform() * get_global_transform()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y));
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Point2 coord = (get_global_transform()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y));
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bool touched=false;
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if (bitmask.is_valid()) {
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@ -231,7 +231,7 @@ void TouchScreenButton::_input(const InputEvent& p_event) {
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if (finger_pressed!=-1)
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return; //already fingering
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Point2 coord = (get_viewport_transform() * get_global_transform()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y));
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Point2 coord = (get_global_transform()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y));
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bool touched=false;
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if (bitmask.is_valid()) {
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