Conditionally free GI and FOG resources, they may not have been created

This commit is contained in:
Bastiaan Olij 2023-05-22 12:59:34 +10:00
parent 809a982162
commit 57f343ab21
2 changed files with 48 additions and 16 deletions

View file

@ -3581,18 +3581,40 @@ void GI::init(SkyRD *p_sky) {
}
void GI::free() {
RD::get_singleton()->free(default_voxel_gi_buffer);
RD::get_singleton()->free(voxel_gi_lights_uniform);
RD::get_singleton()->free(sdfgi_ubo);
if (default_voxel_gi_buffer.is_valid()) {
RD::get_singleton()->free(default_voxel_gi_buffer);
}
if (voxel_gi_lights_uniform.is_valid()) {
RD::get_singleton()->free(voxel_gi_lights_uniform);
}
if (sdfgi_ubo.is_valid()) {
RD::get_singleton()->free(sdfgi_ubo);
}
voxel_gi_debug_shader.version_free(voxel_gi_debug_shader_version);
voxel_gi_shader.version_free(voxel_gi_lighting_shader_version);
shader.version_free(shader_version);
sdfgi_shader.debug_probes.version_free(sdfgi_shader.debug_probes_shader);
sdfgi_shader.debug.version_free(sdfgi_shader.debug_shader);
sdfgi_shader.direct_light.version_free(sdfgi_shader.direct_light_shader);
sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader);
sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader);
if (voxel_gi_debug_shader_version.is_valid()) {
voxel_gi_debug_shader.version_free(voxel_gi_debug_shader_version);
}
if (voxel_gi_lighting_shader_version.is_valid()) {
voxel_gi_shader.version_free(voxel_gi_lighting_shader_version);
}
if (shader_version.is_valid()) {
shader.version_free(shader_version);
}
if (sdfgi_shader.debug_probes_shader.is_valid()) {
sdfgi_shader.debug_probes.version_free(sdfgi_shader.debug_probes_shader);
}
if (sdfgi_shader.debug_shader.is_valid()) {
sdfgi_shader.debug.version_free(sdfgi_shader.debug_shader);
}
if (sdfgi_shader.direct_light_shader.is_valid()) {
sdfgi_shader.direct_light.version_free(sdfgi_shader.direct_light_shader);
}
if (sdfgi_shader.integrate_shader.is_valid()) {
sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader);
}
if (sdfgi_shader.preprocess_shader.is_valid()) {
sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader);
}
if (voxel_gi_lights) {
memdelete_arr(voxel_gi_lights);