Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
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25 changed files with 744 additions and 72 deletions
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@ -16,3 +16,5 @@ add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
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target_include_directories(${PROJECT_NAME}
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SYSTEM PUBLIC
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${GODOT_ROOT_DIR})
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add_definitions(-DUNIX_ENABLED -DVULKAN_ENABLED -DTOOLS_ENABLED)
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@ -6,6 +6,7 @@ plugins {
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android {
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compileSdkVersion versions.compileSdk
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buildToolsVersion versions.buildTools
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ndkVersion versions.ndkVersion
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defaultConfig {
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minSdkVersion versions.minSdk
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@ -28,8 +29,6 @@ android {
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}
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}
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ndkVersion versions.ndkVersion
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externalNativeBuild {
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cmake {
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path "CMakeLists.txt"
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