Rename Node's filename property to scene_file_path for clarity
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parent
bc0f5d3dde
commit
570cdc128f
19 changed files with 141 additions and 141 deletions
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@ -1175,7 +1175,7 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_
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EditorData *ed = &editor->get_editor_data();
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for (int j = 0; j < ed->get_edited_scene_count(); j++) {
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if (ed->get_scene_path(j) == file_changed_paths[i]) {
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ed->get_edited_scene_root(j)->set_filename(new_item_path);
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ed->get_edited_scene_root(j)->set_scene_file_path(new_item_path);
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editor->save_layout();
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break;
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}
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@ -1260,7 +1260,7 @@ void FileSystemDock::_update_resource_paths_after_move(const Map<String, String>
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continue;
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}
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path = get_tree()->get_edited_scene_root()->get_filename();
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path = get_tree()->get_edited_scene_root()->get_scene_file_path();
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} else {
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path = EditorNode::get_editor_data().get_scene_path(i);
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}
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@ -1270,7 +1270,7 @@ void FileSystemDock::_update_resource_paths_after_move(const Map<String, String>
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}
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if (i == EditorNode::get_editor_data().get_edited_scene()) {
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get_tree()->get_edited_scene_root()->set_filename(path);
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get_tree()->get_edited_scene_root()->set_scene_file_path(path);
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} else {
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EditorNode::get_editor_data().set_scene_path(i, path);
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}
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