Change non-existent World to World3D

This commit is contained in:
qarmin 2020-04-18 11:00:51 +02:00
parent d817be92c2
commit 559bc3ca87
22 changed files with 153 additions and 153 deletions

View file

@ -507,12 +507,12 @@ bool Node3D::is_set_as_toplevel() const {
return data.toplevel;
}
Ref<World3D> Node3D::get_world() const {
Ref<World3D> Node3D::get_world_3d() const {
ERR_FAIL_COND_V(!is_inside_world(), Ref<World3D>());
ERR_FAIL_COND_V(!data.viewport, Ref<World3D>());
return data.viewport->find_world();
return data.viewport->find_world_3d();
}
void Node3D::_propagate_visibility_changed() {
@ -756,7 +756,7 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Node3D::is_set_as_toplevel);
ClassDB::bind_method(D_METHOD("set_disable_scale", "disable"), &Node3D::set_disable_scale);
ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Node3D::is_scale_disabled);
ClassDB::bind_method(D_METHOD("get_world"), &Node3D::get_world);
ClassDB::bind_method(D_METHOD("get_world_3d"), &Node3D::get_world_3d);
ClassDB::bind_method(D_METHOD("force_update_transform"), &Node3D::force_update_transform);