Change non-existent World to World3D
This commit is contained in:
parent
d817be92c2
commit
559bc3ca87
22 changed files with 153 additions and 153 deletions
|
|
@ -169,7 +169,7 @@ void EditorNode3DGizmo::set_spatial_node(Node3D *p_node) {
|
|||
|
||||
void EditorNode3DGizmo::Instance::create_instance(Node3D *p_base, bool p_hidden) {
|
||||
|
||||
instance = RS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario());
|
||||
instance = RS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world_3d()->get_scenario());
|
||||
RS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id());
|
||||
if (skin_reference.is_valid()) {
|
||||
RS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton());
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue