Remove more deprecated methods and code
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parent
f1ac292084
commit
54ac8eaba6
36 changed files with 66 additions and 502 deletions
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@ -266,12 +266,6 @@ namespace Godot
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this[index] = value;
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}
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[Obsolete("GetAxis is deprecated. Use GetColumn instead.")]
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public Vector3 GetAxis(int axis)
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{
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return new Vector3(this.Row0[axis], this.Row1[axis], this.Row2[axis]);
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}
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public int GetOrthogonalIndex()
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{
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var orth = this;
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@ -104,33 +104,6 @@ namespace Godot
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return this / Length;
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}
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[Obsolete("Set is deprecated. Use the Quat(" + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
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public void Set(real_t x, real_t y, real_t z, real_t w)
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{
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this.x = x;
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this.y = y;
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this.z = z;
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this.w = w;
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}
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[Obsolete("Set is deprecated. Use the Quat(" + nameof(Quat) + ") constructor instead.", error: true)]
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public void Set(Quat q)
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{
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this = q;
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}
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[Obsolete("SetAxisAngle is deprecated. Use the Quat(" + nameof(Vector3) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
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public void SetAxisAngle(Vector3 axis, real_t angle)
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{
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this = new Quat(axis, angle);
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}
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[Obsolete("SetEuler is deprecated. Use the Quat(" + nameof(Vector3) + ") constructor instead.", error: true)]
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public void SetEuler(Vector3 eulerYXZ)
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{
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this = new Quat(eulerYXZ);
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}
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public Quat Slerp(Quat b, real_t t)
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{
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#if DEBUG
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@ -248,19 +248,6 @@ namespace Godot
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return new Vector2(Mathf.Round(x), Mathf.Round(y));
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}
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[Obsolete("Set is deprecated. Use the Vector2(" + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
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public void Set(real_t x, real_t y)
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{
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this.x = x;
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this.y = y;
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}
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[Obsolete("Set is deprecated. Use the Vector2(" + nameof(Vector2) + ") constructor instead.", error: true)]
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public void Set(Vector2 v)
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{
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x = v.x;
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y = v.y;
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}
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public Vector2 Sign()
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{
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Vector2 v;
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@ -270,21 +270,6 @@ namespace Godot
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return new Basis(axis, phi).Xform(this);
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}
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[Obsolete("Set is deprecated. Use the Vector3(" + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
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public void Set(real_t x, real_t y, real_t z)
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{
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this.x = x;
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this.y = y;
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this.z = z;
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}
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[Obsolete("Set is deprecated. Use the Vector3(" + nameof(Vector3) + ") constructor instead.", error: true)]
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public void Set(Vector3 v)
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{
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x = v.x;
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y = v.y;
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z = v.z;
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}
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public Vector3 Sign()
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{
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Vector3 v;
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