[GDNative] added singleton GDNativeLibraries
A GDNativeLibrary now has a field "gdnative_singleton" which can be used to let the `godot_gdnative_singleton` procedure be executed on Godot's startup. In future this can be used to register new scripting languages or resource importer types.
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3 changed files with 177 additions and 1 deletions
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@ -100,6 +100,11 @@ GDNativeLibrary::~GDNativeLibrary() {
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void GDNativeLibrary::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_library_path", "platform", "path"), &GDNativeLibrary::set_library_path);
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ClassDB::bind_method(D_METHOD("get_library_path", "platform"), &GDNativeLibrary::get_library_path);
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ClassDB::bind_method(D_METHOD("is_singleton_gdnative"), &GDNativeLibrary::is_singleton_gdnative);
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ClassDB::bind_method(D_METHOD("set_singleton_gdnative", "singleton"), &GDNativeLibrary::set_singleton_gdnative);
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ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "singleton_gdnative"), "set_singleton_gdnative", "is_singleton_gdnative");
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}
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bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) {
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@ -175,7 +180,6 @@ GDNative::GDNative() {
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}
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GDNative::~GDNative() {
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// TODO(karroffel): implement ALL the things!
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}
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extern "C" void _api_anchor();
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