Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always true.
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parent
d331b803b8
commit
54418ea659
29 changed files with 13 additions and 561 deletions
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@ -126,9 +126,7 @@ int OS_Unix::unix_initialize_audio(int p_audio_driver) {
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}
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void OS_Unix::initialize_core() {
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#if !defined(NO_THREADS)
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init_thread_posix();
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#endif
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
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@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS)
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#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)
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#include "thread_posix.h"
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@ -73,4 +73,4 @@ void init_thread_posix() {
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Thread::_set_platform_funcs(&set_name, nullptr);
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}
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#endif
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#endif // UNIX_ENABLED || PTHREAD_ENABLED
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@ -31,8 +31,6 @@
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#ifndef THREAD_POSIX_H
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#define THREAD_POSIX_H
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#if !defined(NO_THREADS)
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void init_thread_posix();
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#endif
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#endif // THREAD_POSIX_H
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