Fix fallback to OpenGL3 from Vulkan initialization on Android.
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parent
481f36ed20
commit
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17 changed files with 218 additions and 162 deletions
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@ -139,6 +139,21 @@ static void _terminate(JNIEnv *env, bool p_restart = false) {
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}
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}
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static String rendering_source_to_string(OS::RenderingSource p_source) {
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switch (p_source) {
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case OS::RENDERING_SOURCE_DEFAULT:
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return "Default";
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case OS::RENDERING_SOURCE_PROJECT_SETTING:
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return "ProjectSettings";
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case OS::RENDERING_SOURCE_COMMANDLINE:
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return "Commandline";
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case OS::RENDERING_SOURCE_FALLBACK:
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return "Fallback";
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default:
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return "Unknown";
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}
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}
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extern "C" {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
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@ -487,13 +502,30 @@ JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *
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return env->NewStringUTF(setting_value.utf8().get_data());
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}
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JNIEXPORT jobjectArray JNICALL Java_org_godotengine_godot_GodotLib_getRendererInfo(JNIEnv *env, jclass clazz) {
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String rendering_driver = RenderingServer::get_singleton()->get_current_rendering_driver_name();
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JNIEXPORT jobjectArray JNICALL Java_org_godotengine_godot_GodotLib_getRendererInfo(JNIEnv *env, jclass clazz, jboolean p_vulkan_requirements_met) {
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String rendering_driver_original = RenderingServer::get_singleton()->get_current_rendering_driver_name();
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String rendering_driver_chosen = rendering_driver_original;
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String rendering_method = RenderingServer::get_singleton()->get_current_rendering_method();
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jobjectArray result = env->NewObjectArray(2, jni_find_class(env, "java/lang/String"), nullptr);
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env->SetObjectArrayElement(result, 0, env->NewStringUTF(rendering_driver.utf8().get_data()));
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env->SetObjectArrayElement(result, 1, env->NewStringUTF(rendering_method.utf8().get_data()));
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#ifdef VULKAN_ENABLED
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if (rendering_driver_original == "vulkan" && !DisplayServerAndroid::check_vulkan_global_context(p_vulkan_requirements_met)) {
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// The Android display server only gets created after this step, so a static check must be used to check for Vulkan
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// availability instead. If the check fails, it'll fall back to OpenGL3 accordingly if the relevant project setting
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// is enabled. The Vulkan context created by this check will be reused by the DisplayServer afterwards.
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rendering_driver_chosen = RenderingServer::get_singleton()->get_current_rendering_driver_name();
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rendering_method = RenderingServer::get_singleton()->get_current_rendering_method();
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}
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#endif
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String rendering_driver_source = rendering_source_to_string(OS::get_singleton()->get_current_rendering_driver_name_source());
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String rendering_method_source = rendering_source_to_string(OS::get_singleton()->get_current_rendering_method_source());
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jobjectArray result = env->NewObjectArray(5, jni_find_class(env, "java/lang/String"), nullptr);
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env->SetObjectArrayElement(result, 0, env->NewStringUTF(rendering_driver_chosen.utf8().get_data()));
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env->SetObjectArrayElement(result, 1, env->NewStringUTF(rendering_driver_original.utf8().get_data()));
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env->SetObjectArrayElement(result, 2, env->NewStringUTF(rendering_method.utf8().get_data()));
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env->SetObjectArrayElement(result, 3, env->NewStringUTF(rendering_driver_source.utf8().get_data()));
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env->SetObjectArrayElement(result, 4, env->NewStringUTF(rendering_method_source.utf8().get_data()));
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return result;
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}
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