minizip: Reapply Godot-specific changes for seek support

I have not assessed whether they are still all relevant.
This commit is contained in:
Rémi Verschelde 2017-08-18 23:20:22 +02:00
parent 5681b7b60a
commit 53fffa12f1
7 changed files with 454 additions and 15 deletions

View file

@ -68,8 +68,15 @@ void fill_zlib_filefunc64_32_def_from_filefunc32(zlib_filefunc64_32_def* p_filef
p_filefunc64_32->zfile_func64.opaque = p_filefunc32->opaque;
p_filefunc64_32->zseek32_file = p_filefunc32->zseek_file;
p_filefunc64_32->ztell32_file = p_filefunc32->ztell_file;
/* GODOT start */
p_filefunc64_32->zfile_func64.alloc_mem = p_filefunc32->alloc_mem;
p_filefunc64_32->zfile_func64.free_mem = p_filefunc32->free_mem;
/* GODOT end */
}
/* GODOT start */
/*
// GODOT end
static voidpf ZCALLBACK fopen_file_func OF((voidpf opaque, const char* filename, int mode));
@ -233,3 +240,6 @@ void fill_fopen64_filefunc (zlib_filefunc64_def* pzlib_filefunc_def)
pzlib_filefunc_def->zerror_file = ferror_file_func;
pzlib_filefunc_def->opaque = NULL;
}
// GODOT start
*/
/* GODOT end */