Multiplayer API now respects allow_object_decoding

Add doc about allow_object_decoding in PacketPeer
This commit is contained in:
Fabio Alessandrelli 2019-03-28 09:52:31 +01:00
parent e61a074a8e
commit 53ab3a1ba9
2 changed files with 8 additions and 6 deletions

View file

@ -60,6 +60,8 @@
</methods>
<members>
<member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed">
If [code]true[/code] the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].
[b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
</member>
</members>
<constants>